Rolling Dungeon (Cappa)
About
What do you wish for, noble adventurer? Riches? Love? Wisdom? Enter the castle and fulfill your search in this puzzling adventure. Roll 6-Sided Dice through a series of challenging levels where your movement is your ally and enemy. Search for hidden relic coins. May your intelligence assist you in your journey, oh brave knight!
This game was made for the GMTK Game Jam 2022 and polished with a few improvements based on comments and suggestions.
Controls:
- Press arrows/wasd keys or vertical and horizontal swipe : move (roll the die to a direction).
- Press r or click red level medal: restart level.
- Press z or click turning dice icon: change side dice tip.
Options: show next side on the top for each rolling direction or show die side for current position.
- Press x or click 1-side dice icon: change dice skin.
Options: leather or cold dice.
- Press c or click speaker icon: mute/unmute.
- Press esc or click exit icon: exit to the main menu.
- Click level icons: Level selection or level reset.
Team:
Artist and Graphic Development: Fernanda Lima, Igor Ribeiro.
Game Designer and Writer: Fábio Cappabianco, Júlia Sá.
Programmer: Fábio Cappabianco, Vinicius Mello.
Sound Designer and Composer: Joás Sanches, Kevin Tomé.
Gameplay:
Each level is a unique puzzle where you roll a die to the exit path, avoiding getting stuck or falling into traps. Pass all ten levels to beat the game.
Avoid rolling randomly or by trial and error to finish all levels with a golden badge.
There are six different endings and additional content if you beat the game with all six relic coins.
Note: you may need to pass a level more than once to complete all achievements.
Tips:
This is not an easy game! So, we provided some tips to help you in your journey.
Spoiler alert! Those tips are mainly movement strategies. If you like challenges, try to deduce them by yourself ;). So, you may consult them as needed.
- Dice configurations: there are a total of 24 dice configurations, being 6 rotations for each number on its top.
- Straight lines: by rolling straight, you may switch among 4 different configurations. The same configuration repeats every 4 steps.
- Doors: a door placed in a 1-tile pathway limits the number of possible configurations to pass through it to 2.
- Trapdoors: a trapdoor in a 1-tile pathway reduces the number of possible configurations to pass through it in 1 when.
- Doors and trapdoors: when well-placed in 1-tile pathways, a trapdoor followed by a door reduces the possible configurations to pass through them to 1.
- 2x2 spaces: rolling around in a 2x2 square allows you to select among three different configurations.
- 2x2 spaces: rolling the dice clockwise switches through configurations in the opposite order as going counterclockwise.
- 3x2 spaces: rolling in a 3x2 rectangle allows switching among 12 different configurations.
- Open areas: without using turning arrows, the maximum possible configurations are 12. Possible configurations depend on the initial dice position.
- Turning arrows: turning the dice with the arrows switches to the other 12 possible different configurations.
- 3x3 spaces: it is possible to roll the dice to the opposite diagonal tile in a 3x3 space, without repeating any tiles in the way, and arrive with any number on the top.
- 3x3 spaces: it is possible to roll the dice to the opposite diagonal tile in a 3x3 space, with the minimum number of moves (i.e 4), and arrive with 4 different numbers on the top, in 5 different configurations.