Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Nice Disk Game with all sorts of additional Features.
Solving the Puzzles in the "upper" Rooms in the individual Levels is quite easy. But Then you only get to see the "bad" End. Only when all Puzzles are solved in the Basement will the "good" End appear.
Improvement would be:-You should be able to skip Puzzles. The next 3 Puzzles are always accessible. So MUST cope with the current one, otherwise it won't go on. You can't move a single one until later.
-Help (Lamp) is no Help. What's the point of knowing what the Outline of the finished Puzzle looks like? Also the Hint that the Part is now in the right Place does not do anything (Ev. It lies here too soon, it has to be moved again). Especially since There were also solutions that were slightly different.
But still good Entertainment for in between
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Rooms represents a light-hearted puzzle game That doesn't exhaust itself in simple Sliding Puzzles. It's always about reaching the Exit from the current Room with our Character Anne. The individual Room Elements are also moved, often ending up in a Dead end.
In addition, new elements will be gradually introduced with The Unlocking of additional Rooms, which will make the Puzzles more complex. These include, for example, locked Doors and associated keys, telephones serving As Teleporters, Bombs for Blowing special Walls, Cabinets with which rooms can be exchanged, Etc. So there's always something new To discover.
The Degree of difficulty rises moderately and eventually leads to a Lot of Spikes that were certainly intractable to me as a puzzle Non-professional. A Motivating effect, however, is that a few light rooms were interspersed Again and again in between.
The Basements of the four Villas are once again a special Challenge: In each Cellar, Anne is given a different Special Ability, such as being able to teleport from each Room with a Mobile phone. In a Basement there is even an inverted Room, where you don't move the Space you are in, but you can move all the other Rooms.
Graphic: 6/10 The Graphic is abundantly useful. Characful Anne is quite cute to look at.
Sound: 5/10 Some nice Companion Tunes, in each of the four Villas, but they often get on your Nerves at some point when you have to hear them for a long time.
Gameplay: 7/10 Simple Control with the Mouse. There are many Ways to interact with the different Items, which allows for a Lot of Testing Opportunities. The Order, in particular, plays a Role.
Story/Atmosphäre/Characters:-/-There's not much to say. There's a Story in Cutscenes about a crazy Toy maker who built all this ... It's more of a loose Scaffold, though. There is an alternative Ending, but it did not incure me to Play through again.
Play Time: 18.60 h That's quite a decent Duration of Play. But Often had To cheat, because I just don't have a great Talent for Puzzles and I don't always have enough Patience. In the second Half about that, things got a bit tough for me. Replay Value is probably basically given if you want to solve one or the other Puzzle again in between.
Fun: 6/10 The many Opportunities that arise over the Course of the Game are definitely a Plus. If you have a greater Inclination to Puzzle games, you will probably be able to gain even more fun, because basically the Game is good.
Total: 6/10