Rooms (TheeAlan)
About
Escape within the time limit!
Hold [Spacebar] to move forward.
A class assignment on introduction to Unity, C#, and game design.
Game assets are self-made.
Basic features of the gameplay, however, the gist of the game element is included.
The initial idea was a turn-based game. Changed to timer countdown because of issues encountered with C#.
Features like multiplayer, Ai monster, chest with random items, more engaging maps, and lastly turn-based elements were omitted as the complexity is beyond my capability.
(Revised) - The game was supposed to be hard and have players lost in the maze struggling (the fun part). However this is a prototype, it has been made easy. prevent players from getting lost in the maze in an endless loop.
Either you game over by time out or ran into the monster in a certain room or....