Roses Are Red (Christopher Budden)
About
Roses are Red is a cooperative puzzle game where players work together in order to solve puzzles based around color. However, the players are afflicted with different types of colorblindness making communication with color difficult, do players must find alternative solutions.
Roses Are Red simulates some of the challenges people have if they suffer from a color blindness. When playing the game, we encourage players to put their screens back-to-back, so that each can only see their own side. This is to prevent players from learning that they are afflicted with deuteranopia and tritanopia, respectively. In truth, the solution to every puzzle in Roses Are Red is to match colors, but this is impossible because the players do not perceive color in the same way. Our hope is that, through the communication struggles players will face, they can come to a better understanding of the difficulties of being color-blind.
Note: Before starting the game, please read SettingUp.pdf, included with the download. This is needed to have our intended experience with the game.
Roses Are Red is an award-winning game! It took second place in the Undergraduate Capstone category at Kennesaw State University's spring 2019 computing showcase. See all the winners, or look at the full program.
Our TeamBrian Patterson -- Lead Game Designer, Puzzle Programmer
Adam Woods -- Asset Manager, Hint UI, Programmer
Chris Budden -- Audio and Post-Processing Manager, Programmer
Dillon Smith -- Level Designer
Zared Redding -- Player Interaction and UI, AI Programming and Design