Royal Adventure reviews

Translated by
Microsoft from Russian
A kind of step-up Diablo. Tactics in battle is based on the fact that skip the moves the hero can not and should be guessed so that the enemy approached you, not you to the enemy. Seasoned with the use of potions and scrolls. Externally, the game is casual, but actually quite complex. Given that the characters in the game go on alone, more sophisticated tactics to come up difficult. Small Tactical puzzles have to solve all the time, though when the brain is not stressed. Step mode is made very convenient. In order to play an hour or two in the evening and relax, the game fits well. The Game is made with soul, colorically, good balance, play interesting, no bugs. I would Like to wish developers to advertise themselves more. At least on the Yutuba. The game has everything to become quite popular. The Main disadvantage of the game is the lack of variability in pumping and equipment:-Requirements for the level of items leads to the fact that the items found in the wanderings are not pleasing. Even if the found object and better, the hero can still not wear. With the items sold the same story. Even If these requirements are simply removed, without any rebalancing, the game would only better become. -Some items (amulets of life, swords of vampirism) are much more useful of others-Also some abilities (plus to damage, plus to time) look much more valuable than others-Scrolls are not equal. For Example, a fire bolt is useless in comparison with a fire storm. The Damage per unit varies, but the arrow beats one, but also only in a straight line, and the storm of all enemies. Heroes too variety do not differ. Archer is the same warrior with only 10 remote attacks. If the number of arrows at the archer was unlimited, but the melee attack did not stun the enemy, it would be much more interesting. A lot of routine. Interesting fights with Banshi. I would like other interesting monsters, for example, ultra-fast or not stupid. Ruthino is aggravated by the fact that the same monsters have to pass and warrior and Archer, although the tactics of both are essentially the same. Tighten boxes and barrels broken by two blows. It would be Better if several blows demanded only metal barrels. Also I think it would be worth to make boxes to give only gold and objects and not allow time. Then there would be a choice, or pass the dungeon quickly, smashing only a part of the boxes and receiving less reward. Either Obveshivaeshsja potions and amulets of time and clean the dungeon in full. And now breaking all the boxes invariably, otherwise not only without gold, but also without time to stay. If there was more variety of tactics, pumping, equipment the game could become a masterpiece in its genre.
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