Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Royal Heroes is great little Game for between through.
The Game Concept depends on levels in the first Level you start small without strong Heroes, here the Goal is to get as much Gold and stronger Heroes as possible.
Then there are various Sets for the Heroes, the Sets Consist of six Items each, Weapon helmet Cape Shoes and depending on what kind of Hero There are still two Classes of related Items.
The Standard Sets can be produced by Material, Material and Gold can be obtained through battles won.
Then there are Special Sets that offer even greater Advantage than the Standard Sets, here is also suffering the Effort greater to comp.
What I like very much is a Counter-translation to the second Part, you have to intervene less in the Combat Process.
Before each Fight you level up your Heroes and the Soldiers of the Heroes, then knock themselves with the Enemies on their own.
After each Fight you get a Damage statistic from the Heroes, on the basis of this Statistic you can decide which Hero needs to be lolded and which not yet.
Negative With the Steam Version you can unfortunately not see yet how strong the suitable Army and the opposing Army are in Relation to each other, that was much more pleasant with the Version I tested, so you could decide the Fight is lost or worth it He to guide himself.
Anyone who Plays and knows the Steel Version Will not miss it either.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Great Game, but it's running dead fast as the Opponents get too strong!
It's really Fun, damn addictive again like sau.
But at some point comes the Sticking Point, as with a Click Game, where you actually want to reset the World.
But, of course, that's not possible here.
The Game is like a Tower Defense Game with strong Role-playing And Strategy percentage.
Actually, it's more of a Hero Offense Game that runs automatically, only Spells are allowed Manually.
You look at new Heroes, equip them with Items, train them and put them in a Position in the Force.
Then you hope everything goes well.
The first Missions start well, you get well introduced to the Game and you think it's a 5-6 Hour Game for In Between.
But far from it.
After a few Hours you realize that the Map seems to get eternally long and you get to your Limit more and more often and faster.
So you have to grin more and imemr more often and longer, just to be able to make a few Items again, or to learn new Skills, or to be able to train more units, which then run along and fight.
This with the Items is also one Thing: You have to first get the Blueprints to do it-or experiment wildly. Luckily, a Guide in the Steam forum helps, otherwise it would be much more fruity to play, because all The Crap after a battle dropt is accidental.
And since you always get little Gold and Resources, but impossibly more heroes "here" scream and above all more Money are needed for further better Upgrades, everything runs totally dead until Vomiting as Already mentioned.
Therefore, instead of a first imagined "juhu, this is mega, you must have played that absolutely" I now come to the Conclusion "Finger Gone, risk of Frustration, which in the End is unplayably tough and therefore smelly boring."
If you're into Sado-Maso Stuff, you can do the Part and go grinning for 100 Hours-I'll finish that here and now.
Too Bad I loved the first 5-6 Hours!