Average Playtime: 2 hours


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Rubek is a minimalist color based puzzle game. Roll a cube to pick up and match correct colors on the floor, as you make your way to reach the end point while figuring out a way to solve the puzzles. Play through 70+ handcrafted levels of mind bending difficulty and collect stars to compete on the global leaderboards.

Some gifs showcasing our ingenious levels and puzzle mechanics

  • Mind bending puzzles
  • Beautiful minimalist aesthetic
  • 70+ hand crafted levels
  • leaderboards integration
  • Supports Color blind option
Release date
Xigma Games
Xigma Games
Age rating
Not rated

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for macOS

  • OS: Mac OS X 10.7+
  • Processor: 2 Ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 150 MB available space
  • Sound Card: Any

System requirements for PC

  • OS: Windows XP/Vista/7/8
  • Processor: 2 Ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Graphics card supporting DirectX 9.0c
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Sound Card: Any
Edit the game info
Last Modified: Aug 28, 2019

Where to buy

App Store

Top contributors


1 edit
200 Stars
Earned 200 Stars
Chapter 5
Completed chapter 5
Chapter 7
Completed chapter 7
100 Stars
Earned 100 Stars
Chapter 8
Completed chapter 8
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Rubek reviews and comments

Translated by
Microsoft from Spain
Product received for free I would love you to give your Follow to my Mentor Page on Steam: DarkySama Gaming. This analysis/Review I wrote it a long time ago, I beg your apologies if it is written differently, I could modify its content but I would like to leave it as such to see that I have changed so much, thanks for understanding. Rubek is a puzzle game with more than 70 levels with a beautiful aesthetic. Each level has its own challenge of getting 3 stars depending on how many moves we use on the levels. Each set of 10 levels introduces a new playable mechanics that will challenge our brain to solve the puzzles. I Personally recommend it quite if you like the genre as it is at very good price. If you liked/disgusted my analysis/review I would appreciate enough that you value it with the buttons below.
Translated by
Microsoft from French
Mouais, BOF..., this is what Rubek inspires me. Although basic and common, the initial concept seemed interesting to me: it is a matter of bringing a cube to the finish by making it roll, under certain constraints. In fact, on its way there are + symbols, each of which can be white, red, blue or green. When one of the faces of the cube arises on such a symbol, it adopts its color. A green slab will then require a green face for you to pass it on. The only exception to this rule is the white slab, on which one can put any color. Alas, that is just about everything... As the 80 levels that Rubek account add to this only two other mechanisms: the first is a button that will modify the arrangement of the slabs, the other a teleporter, both being coloured and therefore subject to the stresses mentioned above. You might as well say that after a while, you get bored! It will also have to contend with a somewhat erratic difficulty and a capricious handling of the mouse. We feel the porting of the mobile phone game not quite optimized. Last worry, the stars. When you finish a level, you are assigned one, two or three stars depending on the number of trips we have made. The concern here comes from a margin often too permissive, when it is about the maximum score. On many occasions, I saw myself winning the three stars with a number of movements less than the required of nearly 20%... Or, in rare cases, 30%! Not very rewarding, nor wise, especially when one considers that a button also allows to undo the previous actions. To conclude, Rubek does not seem to me at all unavoidable, because it suffers from too repetitive gameplay and choices in my opinion questionable. Verdict: 2/5-mediocre, overall.
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