Rummy's Mini-Games

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About

A series of desk toy type games demonstrating various fun and interesting game mechanics. Background music is all my own work and compositions.

Press M to mute/unmute music at any time. Press N to mute/unmute sound effects and music (in main area only).

Press T to reset the active level. Hold O and press 1 through 4 to access each level. If you get stuck trying to change levels try releasing and holding O again before entering the number.

Main area (1): Press 1 and 2 to toggle between tree and block mode. WASD to move hold shift to sprint and press space to jump. Left click to shoot and place randomly generated trees or blocks depending on mode. Press J to reset the randomly generated miniature landscape in the center of the level. Press P to delete all placed items. Place trees and use blocks and/or buildings to get on top of  the canopy and walk around. Trees can only be placed on the ground where as blocks can be placed on everything except the miniature landscape.

Space area (2): Hold left click to go up and away from the closest planet and forward/back depending on vertical mouse position and left/right based on horizontal position. Right click is the same except down towards the closest planet. Hold middle/scroll wheel click to rotate camera view and orient direction towards mouse position. If you hit either planet you die/reset the level.

Swimming area (3): Hold Q until a full arm stroke is reached on the left side and let go once it is complete to push forward. Hold E to do the same on the right and repeat to build velocity. Mouse position rotates towards that direction. Use WASD to brake in each direction. Be careful as the arm strokes can swing the character and you will need to orient it with the mouse which can be easily overdone. Also if you go too fast you can lose control of the character very easily. This is meant to be an example of the fun but frustrating player movement/level navigation type of game so difficulty manoeuvring the character is intentional and not a bug .

Frog area (4): Jump by holding left click with the jump height and distance depending on the length of time the button is held and the rotation controlled by horizontal mouse position. While in the air click and hold the right mouse button to shoot the frog's tongue at a wall or object to quickly drag and rotate towards it using the mouse position to aim. Climb the platforms and try to reach the highest one.

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Developer
mop_bucket
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Not rated

System requirements for Web

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Rummy's Mini-Games screenshot, image №3538246 - RAWG
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Last Modified: Aug 26, 2022

Where to buy

itch.io