Rune Warriors
About
I built this little gem based on Sega Game Gear specs (except the non square pixel display and sound chip) It was a powerful little system. I think given a large enough rom this game could actually have been built for the system in the 90's
- CPU Zilog Z80 @ 3.5 MHz
- 64 sprites max 8x8 or 8x16 <---this is what I modeled
- 8 sprites per scanline
- 12-bit color (4096 colors)
- 16 colors for a global background palette
- 16 colors for a global sprite palette
- Each pixel of a sprite was a 4-bit value, so all 16 colors from the sprite palette could be used in a single 8x8 tile of a sprite or background tile
As for the sound the composer used famitracker with VRC6 support (used by Japan's version of CV3)
Controls- z- confirm
- x-cancel
- enter- menu
- arrows move