Russian Horror Story reviews

Translated by
Microsoft from Russian
I do Not know why suddenly decided that the game will depend on my election, but got only a rather dull chtivo. On story Ivan moves to the Moscow apartment where problems begin to create neighbours. We will have to read the "thoughts" of the hero throughout the game. There are very few Dialogues. It is Worth to pay tribute that "monologue" is built quite competently, ie, it is felt that You play for the teaching. Closer to the end, we have a variety of choices that entail the ending. (Well, I Was eaten!) The Variations of the endings are enough and they are quite distinguishable from each other for that +. Horror story I somehow did not see the game was more likely to be called Russian household history. Well The authors though have self-irony and in one of the endings troll their game. In The game there is a mini-game, which is a true Gemor * OEM. Analogues of such mini-games quite often meet, playing for a spaceship, shoot down other starships. Everything would be nothing, but this Star VARs offers to fill 1000 points, which is not so simple, from what Burns well and you become irritable as the main character, MB is part of the immersion? Pros + Competently Delivered "thoughts" hero. + Several endings. Cons-The Whole game solid Civo. (But This is a short story, before it was not played in this genre, and it is clearly not mine)-Sad history. -Poor visualization. -Minimum "Locations" of the backs. -Minimum of dialogues. -Complex mini-game. I Do not recommend to take, except that on sale at a big discount for the sake of cards. Amateurs, I advise to bypass sideways, for one achievement on 1k points, rather difficult. 3/10
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Translated by
Microsoft from Russian
"Russian Horror Story" is a visual novella developed by the Russian indie studio "Dagestan Technology". This project was Founded on the real history of Ivan Naumov, an ordinary teacher who was forced to flee from Russia to Finland because the neighbors wanted to kill him, and the police were inactive, ignoring the evidence that Ivan Personally collected. Whether or not this story is True is not important. It is Important only the quality of the story that is shown and narrated in the game, and as the authors cost with the material-thoroughly followed him or only took it as a basis-a matter of secondary. I will Start with the fact that the game has a lot of humor, which comes, of course, from the mouth of the pompous intellectual Ivan Naumov, the only adequate man in the world of white (as he thinks himself), and consists of "bearded" anecdotes blanks from the mid-90s-and this, by the way, It is very strange, because Ivan-something does not really like this decade-because he is no intellectual, and the 90th-the heyday of "Bydlo-bandism." And the hero is clear as a uniform marginal-constantly uses "ocolobandite" slang, jargon and frazochki-although he opposes himself to these most bandits-marginites. It Looks very strange and... Stupid. It Seems that the authors of this novel did not even touch on the creation of character images, as well as in writing a scenario that was developing gradually, rather than rambling. But "Russian Reality"-albeit ambiguous, but very intriguing story. I Am sure that with the proper approach-when working on the script, if you want to really do something interesting and unusual, investing in the development of a drop of effort, and not guided only by the desire to "cut the money" on the hype-from it could be a good A thriller about paranoia, slowly driving a man crazy. But No! We'D rather make a crooked craft: Write a primitive text containing a bunch of logical errors, draw a couple of dozen backgrounds, qualitatively similar to the homework of a fifth-class student working in the editor "Paint"-and all! Ready. You can release.
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