Average Playtime: 3 hours

Rusty Lake Hotel

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About

Welcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. There will be 5 dinners this week. Make sure every dinner is worth dying for!
Rusty Lake Hotel a unique puzzle-escape game with a surreal, strange setting inspired by David Lynch’s TV series Twin Peaks.
Key features:
Pick-up-and-play: easy to start, but it will be hard to stop
Tons of puzzles: a total of 6 rooms full of unique and various brain teasers
Thrilling and engaging story: there will be 5 dinners with intriguing guests and staff
Full of suspense and atmosphere: Rusty Lake Hotel is a surreal place, where anything can happen…
Impressive soundtrack: every room has its own designed theme song
Achievements: an all-time gallery you never seen before

Platforms
Metascore
65
Release date
Developer
Rusty Lake
,
LoyaltyGame
Publisher
Rusty Lake, LoyaltyGame
Age rating
Not rated
Website
http://www.rustylake.com

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP/Vista/7,8, 10
  • Processor: 1.8 Ghz Processor
  • Memory: 1 GB RAM
  • Storage: 40 MB available space

System requirements for macOS

Minimum:
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: Intel Mac 1.8 Ghz
  • Memory: 1 GB RAM
  • Storage: 60 MB available space

System requirements for Android

2.3 and up
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Edit the game info
Last Modified: Oct 6, 2024

Where to buy

itch.io
Steam
GOG
App Store
Google Play

Top contributors

7

Sinkler

1 edit
122

iBarin

1 edit
152
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A part of may inexhaustible wisdom
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Rusty Lake Hotel reviews and comments

Translated by
Microsoft from French
This is one of those games which it is difficult to forge a definitive opinion, since barely immersing in history, it is already finished... Rusty Lake hotel has a striking mysterious ambience, with its perfectly mastered aesthetics as well as its relatively original staging (for a video game at least). Nevertheless the gameplay is reduced to its bare minimum, it is a classic escape room. Let's talk quickly, for the insiders, of the escape room: it is a sub genre of the point'n'click, in camera, where the player has to solve puzzles, find hidden objects and use them skillfully in order to be able to leave the room or it is. The nuance with a point'n'click and an escape room is in the ability to move in a separate space, as well as in inventory management; in a traditional point'n'click we go or good looks and objects can kept from one chapter to another, while in an escape room we are locked up and the objects are all used in the same room, nothing (usually), is kept by the Player. Rust Lake Hotel however offers some freedoms, allowing us to choose the order of the rooms, which proves to have a more or less significant impact on the end of the games. He encourages the player to search for a few optional items, without forcing him to do so, a little more enjoyable for a game of this genre. Nevertheless, it is necessary to confront a logic... not always logical. The puzzles are certainly for the majority fairly well balanced, and their resolutions are made after a good thorough search or a small reasoning. Unfortunately some useless wastes that do not call for logic come to obscure this quasi without faults. I admit that it is there to make the mouth, because the puzzles are pleasant as a whole. Let's talk a little bit about the aesthetics of the games. A mix between Wes Anderson and Alain Resnais, or the Archer series, with a British comic style very nice for little that one hangs on style. The characters are quite classic but successful overall (special mention for the rabbit magician). The dark tone, even a little Gore, is completely fly, and participates greatly in a feeling of discomfort that one surprises to feel at times. The music is unfortunately very recessed and very conventional. We'll note an effort to double a few scenes. The lifespan is approaching two hours, which makes the price a bit exaggerated, despite a possible replayability for those who are ready to redo all the puzzles by looking for the right order and with all the stars, which is finally done very quickly since the games is dispossated of all its essence, namely the resolution of Enigma. The most accustomed of the genre may have already succeeded in the first shot. You have to know that this is a Flash game, which can be quite certain. No real options, obligation to ALT + ENTER to go full screen (which I advise against to avoid droves graphics, although it sabotage the immersion) and above all, the right click opens the Flash menu... not very pro! Nevertheless it is essential to clarify that the developers have published rusty Lake Hotel as their first "real games" that follows a universe already developed for quite some time, with lots of Flash games playable free on their website. The sequel to this "real games" is already in development (rusty Lake Hotel: roots) and I imagine it will also be released on steam. In summary, a good games, which will keep you in suspense for two small hours for a small price, all with a pleasant atmosphere... It would be wrong to deny it.
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Translated by
Microsoft from Dutch
After playing out all the free versions, also purchased this paid version. Fun game with sometimes tricky puzzles. Not all the optional ingredients Have been found, so a second round is on the horizon. 👍😉
Translated by
Microsoft from Italian
It is one of the most beautiful games in the App Store. Like The whole saga is brilliant. And that pinch of black humor puts the icing on a cake that already in itself is a masterpiece. Fremo to continue with the next games to learn more about this fantastic, curious and even a bit ambiguous world of Rusty Lake!
Translated by
Microsoft from Italian
I Have to say that the game in question amazed me, too many puzzles at random maybe but I liked it, until the end took me well. I Thought it was more boring, but for the story and graphics is a top game for iPhone, I rarely find such games on the App Store and I'm glad that there is still someone who can still give us titles of this caliber. Congratulations 🎊
Translated by
Microsoft from Dutch
Although this was my least favorite game in the series, I still enjoyed playing it. The theme, mood and puzzles are in line with the other games from the developer. I felt that in this game there was a bit more pixel hunting than usual. Also a lot more “find item and use it” types of puzzles and less of the puzzles that make you think. Overall a great experience but still, my least favorite from rusty lake.
Translated by
Microsoft from Swedish
... For me who do not have the world's greatest patience. There are not terribly many "transport routes" as it might otherwise be in this type of game. Ie where you should click back and forth on a map all the time and at the same time keep track of a lot of details and stuff. The Disadvantage is that you play relatively quickly through the game. It is the highest rating from me who even bought Rustylake paradise-and YES It is just as good.
Translated by
Microsoft from Spain
This game is actually very good and has very interesting levels. I personally have not been very excited because its history is very very meh. I Was Hoping that it would be about the roots of some Rusty Lake family as in Roots and Paradise or that it had connections with Paradox and the other games that seem to have many common things, but it is rather isolated that at the moment does not connect with anything else. Nor Did I finish convincing that to move from one angle to another would have always screen load, and some special effects kicked me, like when it is night.
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