Translated by
Microsoft from French
Microsoft from French
Rymdkapsel is a strategy game where the goal is to survive as long as possible to waves of enemies increasingly close and more numerous. To be done, we need to collect resources that are of three types:-the pink ore, to be extracted on deposits in limited quantity-blue energy, produced infinitely-the yellow food, which one obtains by transforming green plants that it is necessary cultivating the collection of resources allows to increase the base by constructing four types of building:-corridors, which allow to lay other buildings-resource collectors (mining extractors, power plant, garden and kitchen)- the neighborhoods, which allow to increase the population-the areas of Defense, where the population can protect themselves and shoot the waves of enemies Finally, it is possible to gain capacity by scanning monolith (number of four) allowing in particular to the population to move faster, or to the ore extractors to collect resources faster.
Minimalist in appearance, it seems simplistic at first. But the game experience shows us a more complex aspect and a finer management. There are several strategies to try to achieve survival goals, some of which are more effective than others. The first few minutes of play are the most critical. It is in fact during these first few minutes that a long-term strategy is needed if we are to hope to go far. From failure to success, we are surprised to go ever further, refining its strategies. To reach capes that we thought was inaccessible is a source of great pride.
Rymdkapsel is a hard game, if you want to go far. A game that requires investment and not get discouraged from the beginning. But with perseverance, it's a game that rewards investment with significant progress.
Translated by
Microsoft from Italian
Microsoft from Italian
Frankly, reading some online review and also the other opinions written here, I thought I was with an essential game, "cool" and well structured, but after playing and finished, I can only be disappointed: since there is a single mode with the Same general structure and three objectives to be achieved and all the game is practically the repetition of the same things, but only with more men. End of the game.
Too slow at the beginning and too hectic towards the end of the game.
Pity: The intent to create a strategic game-minimal management in the graphics and the few resources is potentially a good idea, but could avoid doing it minimal (read trivial) even in the depth of play... Wasted Opportunity.
Amen.
Translated by
Microsoft from French
Microsoft from French
The concept of the game is very nice, but the workers who build are really stupid:-If a building needs a resource, all the workers will try to provide it, at the same time, even if other buildings need other resources-if a building has need a resource, a little worker go to fetch it at the other end of the map, and bring it back, even if it crosses other buildings with the same need on the way...-to create a new worker, it takes two resources in a building, off the workers do not take PA s counts the number of resources already present and we end up with several buildings containing all a resource, and the new worker is not created...-> we find ourselves losing the game because the workers do not manage anything rather than because we are not planning badly. Very frustrating.
Translated by
Microsoft from Italian
Microsoft from Italian
The Three unique objectives of the game can be reached immediately after having become familiar with the types of resources. So longevity of the game is 3-4 hours, after it becomes repetitive and unnecessary (and this leads to reflect on how much the cost is exaggerated). I don't really understand all these hilarious reviews: Combining resources you essentially have to reproduce little men to be able to place more manned turrets to resist the more tightened attacks and in moments of "calm" initiate four researches that They give almost invisible bonuses. During The attacks then there is no feedback of what happens (enemies/armies that are lost). After 26 waves of attacks, these will be almost without pause. Overvalued and little depth, it seems an arcade more than a strategic, I would not buy it again and I would not have bought if I had read more balanced reviews.