Rysen reviews

Translated by
Microsoft from French
Brand new all warm, here a small Japanese Studio offers us a vertical Shmup experience not stitched verses, with for basic concept a Shmup oldschool-that will quickly turn to bullet hell, despite the disclaimer in insert, but do not leave it not any Danmaku either! -very nervous with strong whiff of Caravan-stage at the level of the General rhythm of play. See rather this gameplay that smells good simplicity, and hence, efficiency: speed selectable at any time ingame on a pallet of 5 gears, no smart bomb, 2 weapons available at any time including a fixed (choice at the beginning of the game, then fixed) and a second interchangeable ingame, with the possibility of exchanging the latter by a shield to the Darius... and that's it! Ah, Yes, we can still choose between two types of ships. The only difference is the basic mobility. And so, this simplicity, she comes to the service of a game with a furious rhythm, which quickly sends serious of the dumpling, but that is precisely where the title reveals its full potential: the design pattern, and the General balancing, are GOLDES. Basically, we have the one mix of the soldier/Gunhed/Aleste saga for the gameplay and design, with a big layer of Mr. Kai judgement Silversword for what's the challenge, General balancing and even boss (not compliant copies , don't be afraid. It's done in a nice way.) Let's add a scoring system that is limited to the Darius way chains (so a simple bonus given for destroying a whole series of enemies), and pack it up. The whole does not claim that I stick it artificially, and it is necessary to confess that level realization we certainly have something that works, but really nothing remarkable nor really well screwed at the bottom... No, Rysen, it offers a pure game experience, for the sake of playing. And he does it very well, the bugger. So we naturally have a reduced Hitbox-but not represented for what I have seen-and it still seems quite imposing... think rather under defeat than Mushihimesama; We also have the right to the small time of invincibility at each option, saving if it is when it heats in front... Ditto think rather Super Aleste than Zanac neo! 3 basic difficulty mode, 7 stages, moreover from the second it starts to send well. But it's typically the kind of title or you have to go to the Pellet, and or we have several way to get out of the mess: not to be afraid of the dumpling and to try the audacity, the game is anything but rigid! It will pass quickly by playing it this way. Then it will only be left to train in the few phases a little more vicious of the last stages, which allows me to finish by saying this: this title seems to be an excellent passage to train in Dodge/aggression/management of priorities in the Shmup, We talk about "oldschool not too rigid" or danmaku! Because in addition to the very complete variety, interesting and without any technical hitch of the adversity proposed here, which was CLEVERLY on the 7 stages, just for the normal mode, we note from the second loop (which has nothing to do with the mode of difficulty Basic, therefore) suicide bullets worthy of Batsugun special version. And there would be 99 loop in everything. MiAM, at the table: there's something to do here! WARNING: no Tate mode at this time, despite the appropriate screen ratio.
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