Ryzom reviews

Translated by
Microsoft from Deutsch
Tested the Game in 2004. At the time, there was still a 21-Day Trial period. Then stopped as I still had too young and just no Money for a Subscription. It was very demanding for me at a young Age and still today. Very time-consuming, but fun. This is not a Game you can and should play alone if you want to get the maximum Ryzac experience. It is, in my View, equipped with one of the best craftsmanship and harvesting systems from those years at the Time: Thoughtful and very introne-adapted. The Combat System: Magic and Combat are very oriented towards Group formation: Without a Group you levelt slowly and boring. The Regeneration times of the Values (HP, SAP, Endurance) are very low, but not possibly slow. Self-healing on Time is also available, but no Healing Potions etc., as other Players come into play as Healers. Missions are a great Extension here rather than the Main Basis of the Game, where they support in Silan, for Example, and later bring in a little money or fame for Factions or Races, in order to possibly be able to use Teleports even in higher Level areas etc. The Main Basis of the Game is not to follow a Storyline, but to decide for yourself which Way to go. So you have to look around for a While and try out what's Best for you. I personally like the Openworld principle better than restricted classes or a limited Storyline. You discover yourself, can ask in the university chat if you can't get any Further, and above all: No matter what race or Faction: The Skills are the same everywhere, but you decide what you want to do! There are certain Types of Breeds in terms of game history: Trykers are Harvesters, Zorai are Magicians, Fyros are Fighters and Matis are Craftsmen. But no one is encouraged to follow these, you can always like to fall out of Line. If you want everything predetermined, then that's definitely not a Game for you. Because you're the Story in Ryzom and you shape your Character. All in all, I can simply praise Ryzom, although the Graphics are already a bit outdated compared to other Games, for the outstanding Game Mechanics. Absolute Recommendation for any Free Spirit and discerning Player who relies more on good and free game Mechanics than on very good Looks, but limited Content and Classification. Yes Free-to-Play (F2P) has Limitations, but these do not prevent you from exploring and helping to shape the entire Atys world. Also as Pay-to-Play (P2P) you depend on other Players, whether to get good Materials, get good Equipment or levle effectively. The dual Experience as a subscription player is not a Pay-to-Win, but simply a small Incentive and Time saving, since you don't need Factional Points to buy Catalysts. F2P can rise to Level 125 in any Skill branch, which can usually be achieved without double Experience and a riding mectash with 300 volumes, as well as 500 Slots can be bought in the Main Country (not Silan). Sufficient to explore everything. Other Players of higher Levels are also always ready to help.
Read more...