Average Playtime: 4 hours

Sakura Beach 2

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About

It's been a few months since Seiji last visited the beach. After enduring the chaos of his new daily life, another holiday with his childhood friends is just what he needs. However, the appearance of another girl whose love of space rivals his own ensures that his trip will be anything but peaceful.
Platforms
Release date
Developer
Winged Cloud
Publisher
Winged Cloud
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Microsoft Windows XP/Vista/7/8 (32 bit or 64 bit)
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Graphics: DirectX® 9 Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: Any audio output

System requirements for Linux

Minimum:
  • OS: x86/x86_64
  • Processor: 1.2 GHz Pentium 4
  • Memory: 512 MB RAM
  • Graphics: OpenGL compatible card
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
74
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Sakura Beach 2 reviews and comments

Translated by
Microsoft from Russian
After the boring Sakura Beach, I was hoping that the second part would be better. Well, if you compare the first and the second part-not that the 2nd part was really better, rather the first seemed to me a little worse than the second one. That is, there is some progress, albeit a small One. But This is not in any comparison with other visual novels of the series Sakura (Spirit, Fantasy, Angels, Swimming Club). I do not recommend Sakura Beach 2. It is Better to buy other WN from Winged Cloud from the Sakura series.
Translated by
Microsoft from Russian
Product received for free Start with the fact that I hate the whole genre of visual novels for a number of reasons: 1. Exhausting and boring. ⠀⠀Vosprinimat such a huge abundance of purely textual information is tedious and banal annoying after a few minutes. 2. A Lot and pointless. ⠀⠀Neskolkochasovoj the process of cursing the text (here it is called the gameplay) can tighten only a really interesting and/or intriguing storyline. In This case, this is a vanilla story about girlfriends, gathered on the beach, accompanied by an array of filler text and meaningless phrases. The Forks, of course, do not affect anything. 3. The Root of Evil. ⠀⠀V while others, good novels affect living and controversial topics for our world, cheer jokes, have several significant forks and strikingly different endings, this and her like to go exclusively because of the graphic filling in the form of Busty japanese girls in swimsuits. The Most highpoches have R34 patches with "extended" content, adding undisguised secret scenes. Examples of good stories: One Night Stand, The Bottom of the Well (..) ⠀⠀V The first we wake up after "one Night" in a room barely familiar to the girl and can study it for a limited time, as well as influence the state of things during the conversation. ⠀⠀Vo the second before us the story of a girl caught in an emergency situation in the threshold of nuclear war. Communication is not working, people are struggling for resources. Help a stranger or leave? Fight him or run away? This is the story. 5. Technical design. ⠀⠀Sozdavaja games, so simple technically, developers sometimes forget to take care of something, except the time and conditions of the appearance of the boob. For Example, in this case there is no banal borderless windowed mode (window mode without frame), that for this kind of content should be one of the default things. On the other hand, the interface is well worked out: all functions and options do not get off the screen, and the system of saves creates all conditions to see each "wet" scene. BOTTOM line: ⠀⠀Ja want to emphasize that visual novels as a genre-a fertile cancer in the already rotting inside a shop of a Gabe. Yes, there are exceptions, but most of the representatives who are sold at the expense of damp pictures, force to hate the genre entirely.
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