Salammbô: Battle for Carthage reviews

Translated by
Microsoft from Deutsch
The Game is ... old. It is a Point & Click from 2003 with a historical-apocalyptic Setting, the technical Implementation of which makes it hardly still seem interesting today. The Story (Thank you, Godofhellfire) is based on a Novel by Flaubert About a difficult Love in the Turmoil of Carthage after the 1st Punic War. According to the Interpretation of the Novel by the comic Author Philippe Druillets, a computer game Implementation Based on it. We play the Slave Spendius, who, no sooner has he freed himself, is supposed to help the love between the enchanting Army Leader'S Daughter Salammbô and Auxiliary Troupe Matho succeed in order to be able to escape. This Drama (I didn't know it until now) has classic Format and is also well seasoned, but can only appeal to a few today. I thought she was well done. My Problems with that lay elsewhere. From the Gameplay a P & C, where you can look round in the Screens (similar to Myst 3) and click on Hotspots. So you get to other Screens as well. In addition to many Dialogues, there are also usual and somewhat unusual Tasks, not a Witch's Work, but rather simply knitted stuff. You can also die often, but fortunately you are revived almost in the same Place. The Graphics are really not (more) beautiful. Not only is the maximum Resolution 1024x768, the Representation of the Objects is usually also very slurred indistinct. The Myst 3, which came out in 2001, is a Feast For The eyes in comparison. The Landscape, in particular, is as uncharacteristically monotonous as in a Sandstorm that you like to get along often. However, The People have succeeded relatively well. Unfortunately, it made me no Pleasure to see that. After all, there are Cutscenes that look better and are partly designed like Comic Strips. The Sound is passable. The many Dialogues are neatly set to music (at least those of the Interlocutors) and are Subtitled With (German). In Addition, there is a Soundscape or Music. The Control is (up-to-date) tedious. The Way objects are picked up and applied out of inventory is somewhat weird. I had as a technical Problem with the Game that the Cursor in the Menus is almost never visible. Therefore, I had to act in The blind Flight (after all, buttons over which the Cursor was lying were highlighted), which frankly gave me a Lot of a whim. Pro & Contra: + Classic Story, modern Inspired o (Fast) typical P & C fare-Bad graphics (all today)-No Mouse Pointer in the Menu Rating: 3/10 I want to read the Story of Gustave Flaubert now, but the Computer Game comes at least 12 Years late to me To be able to maintain my Interest. Optics and Controls are simply outdated and I don't have nostalgic Memories of it.
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