Translated by
Microsoft from Spain
Microsoft from Spain
Sometimes, between the infamous junk that sneaks into Steam and all that we let enter our account through the thousand and one bundles that mass the market (already overcrowded), you discover games that are worth your time and without being too ambitious in the game or in the challenge , they make you spend a couple of nice times telling you a simple story and with which most people can identify.
This Sally's Law is one of these games. It is Not the fifth essence, nor a great game for memory, but through its entertaining playable mechanics, simplicity and a certain originality tells the story of a father and his daughter, from his estrangement and separation to his reunion.
It is Not a long game nor need it, its duration is of little more than 2 hours, enough to tell its history and not become heavy or repetitive in its mechanics playable. The game has chrome (it is always a point in favor) and achievements (another point in favor) that are not difficult to achieve; 100% easy, non-traumatic, for those who do not consider a game finished until we have them all.
It Has a simple and beautiful audio-visual section, it is located in several languages (including Spanish) and the price is correct. Recommended.
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Roll @ Help For a simple with a mind game hides a lot of sense. Side-Scill platformer with elements of the puzzle, telling about the father and daughter. And Here you can uglyadet some sense, if you certainly believe in analogy and life after death. And then you can dig deep:-Imagine your life as a journey from point A to point B. In order that this way to pass, you need to bypass a thousand obstacles and thousands of puzzles.
-but you pass this way not alone. Family, friends and comrades help You.
-but what if on one unremarkable day someone who is helping you will die. Just leave from reality.
-but he will not stop helping you even after death. His spirit is beside you and renders all kinds of help.
So, using loud speeches and pretentious phrases can describe this game.
Each level is traversed in two stages: 1. The Game for Sally. The Passage of the typical level-platforming.
2. The Game for Sally's father. The Passage of the same level, but in another plane: opening doors and other obstacles before Sally, collection of collectible items.
Summing up I will say that the game is a non-standard platformer with two playable characters, facing different goals, but connects one story. Interesting story, beautiful implementation. What else to add?