Salvage
About
My name is Mark Christopher and I am Big Dumb Fun Games' game designer and—right now—sole developer.
With SALVAGE, I wanted to make a horror game that pays homage to some of the great genre stories upon which I grew up. I hope I have done the genre justice with SALVAGE and that you will play through several times, enjoying the new and exciting experience each play-through provides.
I see SALVAGE's replayability as key to its value proposition, and I hope you will agree.
I hope you will check back frequently—here on the store page, or on SALVAGE's Discussions forums—for progress updates and news. Please also feel free to follow me on Facebook and Twitter.
If you want to contribute more actively to SALVAGE's development, I will be haunting the Discussion forums as much as possible to gather your ideas, feedback and suggestions, and to answer your questions as best I can.
With SALVAGE, I wanted to make a horror game that pays homage to some of the great genre stories upon which I grew up. I hope I have done the genre justice with SALVAGE and that you will play through several times, enjoying the new and exciting experience each play-through provides.
I see SALVAGE's replayability as key to its value proposition, and I hope you will agree.
I hope you will check back frequently—here on the store page, or on SALVAGE's Discussions forums—for progress updates and news. Please also feel free to follow me on Facebook and Twitter.
If you want to contribute more actively to SALVAGE's development, I will be haunting the Discussion forums as much as possible to gather your ideas, feedback and suggestions, and to answer your questions as best I can.
What can I expect during Early Access?
- I WILL UPDATE THE GAME FREQUENTLY—And if I need to take a break longer than a week, I will inform you via a Steam announcement.
- I WILL COMMUNICATE—I genuinely love games and gaming in all its forms. I could talk about games all day. To that end, I'll be haunting the Steam Discussion forums. Please feel free to post with your questions and your feedback. My aim is to reply to every post that is looking for one.
- I WILL BE GRATEFUL—I will always be appreciative to those players who choose to support me, and especially so to those who take time in their busy lives to offer their constructive criticisms and other feedback aimed at helping me make SALVAGE better.
Thank you
THANK YOU for considering my game. I hope you will join the SALVAGE player community and add your feedback and your voice to the game's on-going development.System requirements for PC
Minimum:
- OS: Windows 7 (SP1+) or Windows 10
- Processor: x86, x64 architecture with SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: NVIDIA 850 (or equivalent)
- DirectX: Version 10
- Storage: 3 GB available space
- Additional Notes: Hardware vendor officially supported drivers
Recommended:
- OS: Windows 7 (SP1+) or Windows 10
- Processor: Intel Core i5-9500 (or equivalent) or better
- Memory: 16 GB RAM
- Graphics: NVIDIA 1050 (or equivalent) or better
- DirectX: Version 12
- Storage: 3 GB available space
- Additional Notes: Hardware vendor officially supported drivers