Average Playtime: 2 hours

Sam & Max: 103 - The Mole, the Mob and the Meatball

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About

Sam & Max 103: The Mole, the Mob, and the Meatball is an episodic adventure by TellTale studios, and also the third episode of the first season of Sam & Max Save the World franchise which consists of 7 episodes in total.

Gameplay

We play as Sam — an anthropomorphic creature who looks more like a dog, than a human who is accompanied by Max — rabbit-like extraterrestrial. The gameplay is tied to the limits of every point-and-click adventure with the only difference of inability to combine the objects. Other than that player can examine things in the location, interact with them, move around the scene and chat with non-playable characters. The title features multiple locations and the protagonists can fast travel between them using 1960 DeSoto Adventurer — a special device also used as a navigator. During multiple driving and actions scenes.
Typical for TellTale, there is also a branching dialogue — the player is allowed to choose between the given options in the conversations. The following playthrough depends on the choices.

Key features and plot

The universe of the game impersonates the USA pop-culture thus the multiple in-game references for various situations. The plot in the title centers around The Mole, who has gone absent after infiltrating the local Mafia gang. Sam and Max are set to find out where is he hiding.

Platforms
Release date
Developer
Telltale Games
Publisher
Telltale Games
Age rating
Not rated
Website
http://www.telltalegames.com/samandmax/meatball

System requirements for PC

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Last Modified: Sep 13, 2023

Where to buy

Steam

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Sam & Max: 103 - The Mole, the Mob and the Meatball reviews and comments

Translated by
Microsoft from Deutsch
"Sam & Max: Season One: The Mole, the Mob and the Meatball" is a rather faint episode of the anestically very witty Saudi episode Point-and-click adventures, whose first Season consists of a total of six Episodes. The overturns sadistic Bunny Max and the jovial Dog Sam form a congenial Team. They are freelance police Officers, investigative Detectives and solve every Case with their Firm, however absurd or outlandish. Mechanically, we are in classic Point-and-Click. We (almost) always control Sam, click on Things that all trigger a Comment, stuff some of them into our Inventory, use them with other Things or other Protagonists, and select from multiple conversational Options for the latter. As classic as the Gameplay, so twisted is the Humour. Everything is taken on the Rails here, whether Television Formats or American Presidents. The more abstruse the better. In doing so, the Series doesn't shy away from bad Puns and Calaus. But it is precisely this disrespectful approach to everything and everyone that opens up the Range from sharp Parody to Level-free flat wit. Everything else is subordinated to a good Punchline. And that's exactly what makes for the Wit and Charm of "Sam & Max." As varied as the Settings of the individual Episodes may be (TV Studio, White House, the Moon), you are always on the road in all Episodes in the same core settings of the Home Road. The Puzzle Structure is also often similar. In Terms Of content, there are the wildest and most surprising Ideas, but structurally many Puzzles run according to the Motto: Do three or four Tasks and then come back, off. However, all small Weaknesses are usually more than compensated for by the constant Humor Fireworks. This Episode, "The Mole, the Mob and the Meatball," is all about organized Crime, Gambling Casino and Bear Dolls. The Problem: Whoever played the first two Episodes notices impressively the scene recycling and the sometimes repetetive Gameplay. But The Fact that one begins to disturb is above all the weak History and the not exactly memorable new Figures, who lack complexity to create really good comedy. A lot of It is nice, quite funny, but the really behind-the-scenes humour, which the Series is also capable of, is missing. One does not get rid of the impression that this Part, which lasts about an hour and a half, is only a Transitional, a Bridge Episode, in order to get to the next Point in the Main Story. Even a few Mini-games don't tear anything out, but rather fit into the Somewhat concomitous-looking image of this Episode. This does not mean, however, that this Episode is not recommended at all, it only shows clear Weaknesses in Contrast to others. In any Case, you should play the English-language Version if you don't want to miss Gags. The German Synchro makes an effort, but often-due to numerous Puns that can hardly be translated-has no Chance. The entire Season of the Season is neat, because you are busy with each of the six Episodes about two Hours. (On Steam, however, you can only buy the whole Season 1 consisting of 6 Episodes anyway). Rating: 6/10 Atmosphere 5/10 Story 7/10 Graphic 8/10 Sound 7/10 Game Mechanics 6/10 Balancing 6/10 Game Pass Conclusion: Almost underground, this Mole. 6/10 Overall Rating
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