Sasya
About
Help Sasya, a small nature spirit, free their folk from a prison tower.
Fight against one challenging boss and their three bullet-hell-phases, adapt to new patterns, react fast and watch your steps closely in order to win this difficult boss fight.
⮞ One challenging boss fight
⮞ Three different bullet-hell-phases
⮞ New patterns each phase
⮞ Fast and smooth movement
⮞ Cute, simple narrative
⮞ Atmospheric Music
Need an extra challenge? Try a speed-run or try not to get hit!
Let us know in the comments below if you made it!
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The Team:
Changai Batbajar - Producer
Constantin Schmidt - Game Designer, Sound Designer
Daniel Valenta - Game Designer
Katja Seehafer - Game Designer, Level Designer
Aleksey Vanshin - Engineer
Yazan Alasad Masoud - Engineer, Music Producer
Brook Tinz - Lead Artist, VFX Artist
Enno Winter - Co Art Lead, 3D Environment- / Lighting Art
Amelia Rubin - 2D Artist, Concept Artist
Jessica Fölber - UI / UX Artist
Lucas Mania - 3D Environment
Matthias Quaas - Animation
Tim Friedmann - 3D Environment, HTML