Savior of Dreams (Beta)
About
The first D.D.R.P.G. - A blend of Adventure/RPG mechanics and rhythm-based gameplay, ideally using a dance pad. Explore the world and fight nightmares to the beat, as you save everyone from the encroaching darkness!
Lia is a travelling bard who finally decides to visit her homeland after receiving a message from her father. When she arrives, the land is covered in a dark mist and the inhabitants have fallen into a deep sleep, consumed by night tremors. With her lyre she’s able to pull them awake, but will she be able to defeat the strongest terror of them all?: The NightMare.
Savior of Dreams' intended controller is a dance pad, like those seen in "Dance Dance Revolution." However, the game is fully playable with just a keyboard.
- - - - Credits - - - -
Christopher Pugliese - Project Manager, Chartmaking, Programming
Hanna Bilger - Music, SFX, Story
Hoon-Sook Baneni - Character Design, Character Art + Animation, Story
Rebecca Broniak - Combat Programming, Visual Novel Programming, UI Design
Brianna Geck - Environmental Artist, Battle Backgrounds, Overworld Assets
Skip King - Chart Reading/Parsing, Overworld Programming, VN Implementation
James Piesco - RPG Statistics, Combat Programming
(the build will be updated frequently)