Scarlet Storm
About
This game was made completely in C++ using Vulkan Graphics API! You are on a dangerous mission to fly a state of the art "Liquid Metal" probe to Jupiter to gather scientific data... The probe can rearrange itself to form a
1. Propeller (Gain Altitude)
2. Glider (No Change, Default)
3. Spoiler (Lose Altitude)
The aim is to keep the probe centered with the green path circle which will keep on fluctuating
The up arrow changes the probe to Propeller mode and down arrow to Spoiler mode. Press nothing to remain in Glider mode
Avoid Obstacles and maintain your path as you rip through Jupter's Great Red Spot (one of the most intense storms) raging for the last 1.00,000 years...
And if you like it, or at least appreciate the countless hours of efforts put into it, then please rate the game. Remember, this is not your average "Unity" or "Unreal" game where everything is setup and ready. Everything was built from scratch in C++
Credits:
Jupiter Model / OBJ Asset: TurboSquid Purchase
HUD: Green/Red Circle: Vector-Stock Purchase
Remaining artwork are mine/internet (free)/programmatically generated
All the 3D Blender models are mine!