Scary Girl reviews

Translated by
Microsoft from Deutsch
Maximum Resolution: 1280 x 1024. This doesn't look good in Full Screen Mode (with a 24 "Monitor). I don't want to talk About bigger Monitors in the first place. Unfortunately, a clear Image is only available in a small Window mode. But that annoys after a few Minutes. There is Also a 30 FPS Lock. Too bad because the Gameplay looks interesting. It just wasn't well tweaked.
Translated by
Microsoft from Spain
I Have mixed feelings with this game. The bright side is the visual style and the weird story. The negative side, the controls. If You watch videos you will surely realize that the style is quite particular, that was what attracted me from the game and what kept me to the end. It Has a wide variety of scenarios and the final bosses of each level are quite entertaining. But, like I said, the controls ruined my experience a bit. With regard to the movement, Scary girl jumps weird and sometimes you have to zigzag in the air to climb the platforms. In Addition The hook to balance is quite counterintuitive. If you use controller, maybe notes on occasions that, although the stick is in neutral position, scary girl moves slowly somewhere. This makes you fall off of narrow platforms more than once. The bout was entertaining until the blue monsters that had swords and spears arrived. It's Not just that they are difficult monsters, is that when they join 4 or 5 of these you have no other than to launch kamikaze by pressing YYYYy and wait for them to hit more than they hit Vós. There's No "smart" way to beat them. Using Combos serves a little (if you bought them), but when you have to kill 4 or 5, 90% possibility that one will hit you before completing the combo, and that makes it cancel. And If you are cornered resign yourself to lose many hearts, because you can not attack and you can not dodge. Maybe There's something I didn't understand, but the game doesn't help too much explaining. If There is a special way to attack those monsters I did not find or search in Google. A combat system with so many options became monotone for this for me, would have been good some way to exploit the combos better. Finally, nothing you do after a checkpoint is saved, even purchases in the store. The downside of this is that sometimes they put the store at the beginning of a difficult area, then every time you die you have to buy everything again. After a while it becomes quite tedious. There Are Other places where this system of checkpoints was quite annoying, but I think this gives an idea. I recommend It if you like the style, but be warned of the controls...
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