School Years

Add to
My games
3
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Controls

Move around, navigate menus

  • W/A/S/D
  • Directional Pad

Confirm, Do stuff

  • L
  • A on Xbox
  • X on PS
  • B on Nintendo

Instant Quit

  • Escape
  • Start

That's right, no pausing until you finish the game!  

Also, you're stuck with 1080p, 16:9 aspect ratio.  Don't match that spec?  You'll get letterboxed.  Tough.  Just like school was.

Overview

How did it feel for me to "grow up"?

In my grade school years, life was very much dominated by academia. Get these grades, focus on school, prep for college! Those are the priorities, everything else is secondary! To me, growing up felt like a slew of snap decisions, reflex-reacting to various scenarios, and otherwise not being in full control of my life. To me, it felt like a WarioWare title. Which brings me to School Years!

School Years is a quick-paced, pixelated entry into the first CFN Game Jam, for which the theme was "growing up". In it, you can experience a not-exhaustive-at-all synopsis of my grade school years, with gameplay heavily inspired by the WarioWare series. At the end you'll have a tally of wins and losses, the latter of which includes those decisions you let life make for you (namely, when your timer ran out).

Try to take control of school life and make those decisions!

Why I Made This

My main objective in making this game was to finally complete a project using the Godot game engine. I've been meaning to make a game using the Godot engine ever since hearing/learning about it, with the CFN Game Jam seeming to be a perfect opportunity. It was an absolute treat working with the engine, and 3.0 release definitely deserves the hype. On my blog you'll find a postmortem detailing the process behind School Years' development; click right here to take a look!

How I Made This
  • School Years was built with Godot engine.
  • Player/background sprites, objects, and button frames were provided by the Old School Modern Asset Pack by finalbossblues.
  • Kenney's extensive Game Assets packs provided minigame icons, the KenPixel Nova font used throughout, and music loops used during minigames.
  • Aseprite was used to edit or otherwise modify the above assets as needed. Any other visual assets were made by me in Aseprite.
  • All other sound not provided by the above assets was composed by me, using the CompiFONT sample library in LMMS.
Changelog

v1.0.1

  • Changed the second "dialogue" minigame in each school to have different music than the "school choice" minigames, as intended

v1.0.0

  • Initial release
Platforms
Genre
Release date
Developer
EnMod Games
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

Read more...
Edit the game info
Last Modified: Jan 9, 2019

Where to buy

itch.io