Average Playtime: 2 hours

Science Girls

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About

Schoolgirls fight aliens with the power of science!

When an alien invasion targets a private school after hours, only the members of the Science Club stand ready to defend their homeworld from the leafy menace. Gather up your team of specialists and face off against monsters in classic console turn-based combat. Your journey will take you through time, space, and paradox to alien worlds and beyond.Features:
  • Blowing things up with physics and chemistry
  • Choice of skills to raise, to customise characters as you prefer
  • Three difficulty levels for those who hate stress or enjoy a challenge
  • Swap active combat characters at any time
  • All characters in party gain experience
  • Light-hearted storyline (with a few geeky jokes)
Platforms
Genre
Release date
Developer
Spiky Caterpillar
Publisher
Hanako Games
Age rating
Not rated
Website
http://www.hanakogames.com/science.shtml

System requirements for macOS

Minimum:
  • OS: OS X 10.4 or higher

System requirements for Linux

Minimum:
  • OS: x86 or compatible processor

System requirements for PC

Minimum:
  • OS: Win 2000 or higher
  • Memory: 256 MB RAM
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Pomelo
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Dough, Not Whole
Get the box of doughnuts back.
0.00%
Board of Reagents
Take advantage of a monster's pH-derived weaknesses.
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Victory!
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Alien Seeds
Found in the secret passage.
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7 items

Science Girls reviews and comments

Translated by
Microsoft from French
I thought I would fall on a short and nice game, I was disappointed. Science girls presented themselves as a Visual novel-RPG with physical/chemical sauce for the name of the attacks as well as some notions in the dialogues (some are incorrect). But the game has many problems, the music is few and suddenly repeat quickly (I who liked them relatively early have finally hated them). The sound effects are minimalistic (the cries of young girls that can be deactivated elsewhere). As for the Visual eh Ben... Apart from the dialogue passages in classic Visual novel mode (it all depends on your appreciation of the Chara-design), the rest is really very ugly as well as little varied. For the two paragraphs above I give a negative opinion although it is an independent game, but I think some things could have been avoided:-the combat background décor is only a zoom on a picture of the game-the musics could be at least more NUM very well arranged (roughly all music or almost can start at any time)-failing to be pretty it could have had more varied environments for what is the game system in itself it is a sore, everything is slow. Even for a turn-by-turn game it is horribly slow and heavy, the combat interface could be more practical, the towers pass slowly, the animations (minimalists) last for the lead which lengthens the duration of the fights. In addition, any action during the fight requires SP (skill points?) so that very quickly a fighter can no longer do anything else to defend to regain a little more in the next round (Fortunately one can easily and without Malus switcher of combatant the turn of one of them). Basically during a fight there are 4 "lines" of 3 characters, two on each side (friend/foe), the most eccentric are in reserve and can not do anything else to regain 1 PV and 1 SP per round overall game (at least for your 6 characters). But unfortunately it does not take, they miss their attacks once in two due to the great Dodge rate of the enemy, have too little life or SP compared to the cost of the attacks and there are too few objects to reload all that. One can nevertheless increase their accuracy, but this is done at the expense of the power of attack which obliges to farmer to be able to boost their power thereafter... Especially that it is worth noting that even the basic attack costs (up to max) 3 SP (we regains only one per lap I recall) and at a much too large damage interval (4-20 damage when the monsters usually have at least 40 PV, and at me it rarely falls above 1 0 damage my shots). Otherwise Ben must spend his time defending... However with each win the 6 girls gain experience, during a level climb they are assigned to life and additional MS as well as a point to use to boost the choice life, SP, precision, Dodge or one of their attacks . Yes Yes, level up does not make them technically stronger, it is necessary to boost their attacks which then cost too much to be launched unless one climbs (a little) their number of SP that prevents to mount their attacks... Finally, it is a vicious circle. This is my first criticism as long on steam (surely because I have more to say when it is negative) so it is not very clear I will reject an eye occasionally to arrange it. But to conclude I advise against this game even on sale (I got it at 2.49), if only for its General heaviness that really plumbs everything.
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