Scrabdackle

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About

You've never left the wizard academy before, but today you fell out the window. No time like the present to go explore!

Scrabdackle is a scribbly hand-drawn game about exploring a large inter-connected world, finding secrets, and facing major challenges.

A 2D top-down action-adventure focused on exploration and combat, Scrabdackle is the journey of a novice wizard getting to know their own strange world for the first time.

  • Discover new, intertwined areas like the Ducklands and Blustergust Peak. Find new abilities that allow you to push further into Scrabdackle, and find something curious behind every corner.
  • See the world at your own pace, with rare progression gates and an emphasis on non-linear exploration. Although you'll need a full set of abilities to explore every nook and cranny, the order you approach things is entirely up to you.
  • Engage charming enemies throughout the world, ranging from harmless-unless-provoked to hostile. Challenges are strewn throughout the world (some hidden), and "dungeon"-style areas will push you to your limits before rewarding you with new powers.
  • Major challenge arenas and boss fights will test your skills, as your low health and damage never increase, and you'll overcome by leveraging your arsenal of quick-select abilities and learning patterns and telegraphs.
  • Or, turn on the Mage Shield's invulnerability to focus on exploration, if reflexive-skill-based challenge isn't what you're here for.
  • Talk to personable characters, or walk on by— control is never taken away during dialogue, although some characters may think you're rude if you just walk away mid-chat!
  • Enjoy a whimsical soundtrack and lively, 2D cel animations hand-drawn frame by frame.
Controls, Accessibility, and Assist Features
  • Playable with a mouse and keyboard. Controller support is upcoming.
  • More accessibility and assist toggle settings are planned once the game has exited demo state.
Follow the project!

Scrabdackle is currently a vertical-slice demo, starting development in mid-May 2020. Though most systems are complete, there's plenty more content to build and releases planned, and I'd love to have you along for the ride.

Here's where you can follow:

  • Twitter for regular gifs and stills of development
  • Bandcamp for soundtrack releases as they are composed
  • Here on itch for some devlogs! Click 'Follow jakefriend' in the top right.

Other ways to reach me:

  • Discord - jakefriend #4098
  • Reddit - u/jakefriend_dev
  • Email - [email protected]
  • Itch - Leaving a comment below!

Art, music, programming, writing, design by jakefriend. Built in Godot game engine. Full credits in-game.

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Developer
jakefriend
Age rating
Not rated

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System requirements for Linux

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Last Modified: Sep 9, 2022

Where to buy

Steam
itch.io

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