Average Playtime: 1 hour


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Before the tech apocalypse, the humans built a perfect city where robots did all the work. It did not take long for technology to turn against protocol and begin taking the lives of their human counterparts. Twenty years later, the robot uprising fell apart with no way to service the larger machines. Civilization became a trail of broken metal on desolate highways. There are very few humans left, and the only ones brave enough to traverse these barren wastelands are called Scrappers.

Shoot, kick, and detonate your way through a post tech apocalyptic wasteland where robots reign terror upon the resourceful Scrappers. Scrap foes, unlock weapons, play alone or with friends and take back the world.

Scrap is a free, 3D, action, twin stick, shooter that offers single player and local co-op experiences. Play as a Scrapper, fighting your way through a multitude of robot foes, utilizing tactical teamwork and makeshift weapons.

***Xbox 360 Controller Required****

Scrap contains:
Four Action Packed Missions
Travel through the winding desert wastes, through run down highways and train yards, to a robot graveyard. Many challenging obstacles stand between you and a goal of collecting scrap to build more powerful weapons for protection from robots. Replay each mission as many times as you want to collect more scrap or to try and perfect your run through each of the missions.

Four Unique Enemy Classes
Four different styles of enemy combat to keep Scrappers on their toes:
Swarmers are not a threat alone but bring danger in large rushing numbers.
Kamikazes run directly for the Scrapper, forcing to reprioritize which enemy to scrap first.
Rifle Bots Attack Scrappers from a distance, changing positioning on the ground.
Sniper Bots force Scrappers to stay mobile and punishes non awareness of environment.

Interactive Environments
Use destructively fun and dangerous environments to your advantage, altering the surroundings by taking out bridges, sniper watch towers, obstructive crates, and explosive barrels. Among the standard enemy forces, make sure to watch out for hidden pit falls, landmines, electric fences, and even a train or two.

Thirteen Quirky Weapons
Take on and turn your foes into collectible scrap, using their rusted bolts to buy new and improved weaponry after or during a mission. Scrappers are masters of ingenuity and their punny but effective weapons show it. Collect and mix and match 4 throwable explosives with 9 unique weapons in order to take down hordes of robots to your liking.

4 Person Multiplayer
Make mayhem with up to four friends in local co-op. The more Scrappers on a mission, the higher the difficulty and number of enemies standing in your way. Make sure to pay attention for which end of the gun your friends are on because friendly fire is inevitable.

Scrap is made by a team of 14 University of Central Florida Students under the temp pseudo name Top Shelf Studios. To several team members, Scrap is their final senior project under a Digital Media of Game Design degree.

Top Shelf Studios
Tyler Quillen - Producer & UI Programmer
Alexander Frant - Tech Lead & FX Lead
Zackary Henderson - Lead Designer & Programmer
Brian Chan - Programming & Design
Tevin Meredith - Programming & Design
Yasiman Ahsani - Creative Director & Tech Artist
Patricio Delgado - Art Lead & Animator
Alina Alikhanyan - Animator & 3D Artist
Alex Boyd - Concept & Texture Artist
Jordan Brown - 3D & Texture Artist
Trevor Goodwin - Character & Environment Artist
Payton Pellitteri - Concept & Texture Artist
Melissa Scharf - 3D / 2D & Marketing Artist
Nathan Trimboli - Marketing Lead & UI Designer

Special Thanks
Jenna Benefiel - P-Nut Concept Artist
The Welzeins - Soundtrack Creators
Gideon Shbeeb - Overseeing Teacher
Release date
Woodland Games
Tyler Quillen - Producer, Scripter, UI Dev
Tevin Meredith - Scripter, Designer
Jordan Brown - 3D artist, Texture artist
Payton Pellitteri - Concept Artist, Texture Artist
Melissa Scharf - 3D Artist, 2D Marketing Artist
Brian Chan - Scripter, Designer
Woodland Games Sp z o o
Alexander Boyd - Concept Artist, Texture Artist
Alina Alikhanyan - Animator, 3D Artist
Patricio Delgado - Art Lead, Animator
Trevor Goodwin - Character Artist, Environment Artist
Zackary Henderson - Lead Designer, Scripter
Yasiman Ahsani - Creative Director, Tech Artist
Alexander Friant - Lead Scripter, FX Lead
Ultimate Games, Woodland Games Sp z o o
Age rating
0+ Everyone

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max

System requirements for Nintendo Switch

System requirements for Android

4.0 and up

System requirements for PC

  • OS: Windows 7
  • Processor: Intel(R) Core (TM) i7-4712HQ CPU @ 2.30GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 850M
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Realtek High Definition Audio
  • Additional Notes: XBOX 360 Controller for Windows required
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Last Modified: Nov 19, 2019

Where to buy

Nintendo Store
App Store
Google Play

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