SCREAM DREAM
About
The Screamer stands alone, a vista of blasted orange and blue noise swirling in the background. Shadows loom, boiling into existence...
The Screamer knows the time to run has come.
The time to SCREAM has come!
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA!
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The game is about cooperation between the Screamer and the Painter.
The Screamer runs, as far as the Screamer can, to the right while dodging enemies and other perils.
The Painter helps the Screamer by drawing platforms across pits, over enemies, blocking projectiles...
Player 2: The Painter SCREAMER: d-pad controller or WASD; PAINTER: draw platforms with mouse or touch! CREDITS
Alex Zaranek (@Aquakrunk )
Programmed the paint brush and painter controls
Adam Bysice (@ABysice)
Programmed the game manager and foes
Brian Yoon @BrianJuneYoon
Composed the game's music--inspired by classical meets techno-beats
Oscar Zaranek (@Omegaozone)
Crafted all the art and animation in the game; inspired by The Scream by Munch
Sean Wikant (@Wiksant)
Programmed the procedural level generator and the Screamer's controller
Zeeshan Shahid (@Zaeche_)
Designed + programmed UI animations and the title screen