Scythe: Digital Edition reviews

Translated by
Microsoft from French
Digital adaptation of the eponymous board game, this version is rather successful. I read here that the game board was badly done, it is nothing in my opinion, the plateau is not very large, the squares repeat (village, forest, Tundra, farms, mountain and Lake) and everything is seen, even if the colors are a little bland.. It is from the strategic point of view that the game is very interesting, let's summarize it here, the first player to assemble 6 stars makes the game stop, and then a countdown is realized to see who has the most money ($) among all the players, the money representing the points of victory in sum. So you have to have an eye on the number of stars that are raised by your opponents, but also on their money. The way to get the stars is the same for all players (ex: having 8 workers (the maximum allowed) earns you 1 star, having the 4 Mechs brings you another...). On the other hand the dough is won according to parameters that will change depending on your faction. Ex: Saxonia has the "bonus structure", which makes that once a structure is built on a square adjaçante to a Lake, it earns Gold as a bonus, and this exponentially (2 gold coins if there is a single adjaçante structure to a Lake , then 3 "If there are two, then 4 If there are 3 etc...). This means that the Saxon player will seek to control the adjaçantes boxes at Lakes and build his structures on it (a single structure per box, 5 structures in all (the mill, the monument, the tunnel...), but that the opponent will try to prevent it (by sending its champion and its Mechs to capture its squares with structures). Each faction has a different structure bonus, which gives specifics to each faction and makes building structure important. The course of the game will therefore be to raise the most money using the specifics of your faction and win the 6th star when you are the richest, while having an eye on others of course. For this you will play predefined actions on a plateu that is located at the bottom left of the screen, tray that you choose randomly or not, and separated in 2 parts (up and down) and 4 columns. Once a column is played it becomes unavailable next time. The top actions are played before the bottom ones, but you can pass them (by cons impossible to play the action from the bottom and then the top after). This tray replaces in some way the dice and the squares of a game board, it does both at the same time and leaves you the choice as to your actions, with the only rules that I just quoted (box up/down and column that plays 1 round on 2). The actions are always the same, produce resources (wood, oil, metal...) depending on the terrain you control where there are workers on you, a worker = a resource collected according to the terrain, the mountains will give metal, wood forests..., you can also move, build a structure, create a Mech, improve actions (move one more square, create a resource more...) All this is learned with the tutorial that is complete and that I recommend you to do twice in order to understand all aspects of the game.. The strategic intricacies are then learned by playing, and the AI is here rather corriacious. If you like the strategy in turn by turn adapted from a board game (like civilization, Twilight struggle, through the ages... than good games in short), so go ahead, you can not be disappointed, I remain at your disposal if you need clear explanations.
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