Seaside Scramble

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About

Programmer notes: Marvin Chong has been working on a separate project the entire summer: a turn based tactic. He asked the jam organizers if he could use the turn based tactic part of that code so that he could work on that game while working on this game. The jam organizers permitted him to do so as long as we provided this note (and here it is!). Aside from refactoring the code, the new feature programmed into this game is the land vs water terrain mechanic. This became the core mechanic. Moreover, the enemy AI is also newly programmed. All sound and music related programing was done by our composer, Ivan Berlin (Midnight Shadow).

Controls: WASD to move. Z to confirm a tile to select.

Credits: 

• Marvin Chong - Programmer

• Ivan Berlin (Midnight Shadow) - Musician and Audio Programmer

• Austin Szema - 3D Artists and Texture Designer

Goal of the game: Gain the most territory by converting water to land. If you have control of at least half of the terrain by the end of the third round, you win! Otherwise, you lose.

Platforms
Release date
Developer
melodicht
,
MidnightandShadow
,
elipter
Age rating
Not rated

System requirements for macOS

System requirements for PC

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Seaside Scramble screenshot, image №3518281 - RAWG
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Last Modified: Aug 15, 2022

Where to buy

itch.io