Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Hmm. So, I got the quest mode through in a good two Hours as a quite fast Player. I played Light Mode, but I wouldn't have ripped the Time Limit once. For the downset Price it was worth it, but much more than €1 should not be spent.
Game style:-you have to play the Background to each field by Destroying the Stone on the Field or on the adjacent Field, Depending on the block-this is done by Clicking on Groups of 3 or more contiguous same-colored stones-stones don't just fall from Above, but fall Sideways like Grains of sand into larger Gaps-gameplay easily: No time limit, Only Point Bonuses when the Time goal has been reached-Game style difficult: Time limit at which the Level was missed.
Pro:-there is always a Train, in any case I got a new Deck in between when the System reported that no Train is possible. In Addition, there are Deployable Spells, which are then used up for a long Time when you wait for automatic Charging, but there are masses of gold pieces with which you can buy these "Spells" freely again (Drag ' n ' drop to the desired Spell) . However, you have to play so intelligently that you always take the Coins with you if possible.
-the Grain Of sand in later Levels simplifies filling gaps, unlike in many other Corresponding games Kontra:-it is really short. 4Elements took at least a few Hours, had nice unlockable Pictures, and some Hidden Object with them.
-The Grain Behavior made it worse for me personally to predict the Consequences of clicking on a Group And what would be more Advantageous with multiple Choices if necessary.
Verdict: 6/10, for In between And shut down quite nice.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Season Match is the first Game in my Steam library where I unlocked all The achievements and finished the Game with 100%. As can be seen in the Number of Hours, I did not even get into the double-digit hourly range. But that's not too bad.
From the Gameplay, it's not "Four wins," as I had first assumed. Season Match works on a slightly modified Principle. Here you have to remove Groups of same-colored Stones by Click. Of course, Power-Ups that redesign parts of the Playing Field, remix the Colors, or also change the Colors of the surrounding Stones, so that everyone can be removed in one Go, will help.
If you have a sturdy Finger, you can finish the Game extremely quickly. If I'd finished it in between, even 3 Hours less would be on the Counter, and I would have brought Season Match To an End all the Quicker.
There is actually a little Story in the Game, but this can be neglected. The Snow Queen Has lost her Mirror, which has broken into several Pieces, and one helps one by one spring, Summer, Autumn and Winter to bring all Seasons back into Line. Then everything is beautiful again.
There are 160 Levels to explore in total. For the Main Quest, there are 60 Levels divided into four Episodes, while in arcade mode (which is unlocked after a few Levels are successfully completed) you can play another 40 Levels. All Episodes have been extended evenly to 20 Levels (instead of four Episodes to 15 levels before), and unlike the Main Quest, there is also an Additional Episode with 20 more Levels.
In terms of Difficulty, one has the Option to use the Time pressure or not. I chose the latter Variant, as I can also find Time pressure in other "jewel drawer games" (so for me the summary Name for all Games that remind me strongly of Bejeweled). However, if, in addition to the already very crisp time Window, you want to have The Challenge that Timeout also has consequences, you can try it out.
Overall, a very nice Game, even if, like other "jewel feeder games," it's not particularly stunning. Been there, done that, got everything, left again.