Section 8: Prejudice reviews

Translated by
Microsoft from Deutsch
Good Sci-fi shooter, with quite nice Campaign, but that only offers 0815 story. For This, the Battlefield-like Multiplayer mode is skin, which is quickly addictive By "Minimissions" still totally pure. If you're into Coop, you'll need to test the "Swarm mode." Here, Positions must be defended against ever-increasing Enemies (similar to the Fitax mode from Halo: Reach). I myself got the Game for 2.50 Euros and can say: If it falls below 10 Euros again, it is definitely a MUST BUY for Genrefans! (Since the Campaign alone provides good Entertainment.)
Translated by
Microsoft from Deutsch
Free according to the Motto: "Haters gonna hate!": After I got the Game to Run for the First time after Years through a Trick in the forum (Users of the Zone Alarm or Comodo-Firewall can NOT play the Game without Rumgefummle-this Problem was used for years as pure Games for Windows Live problem dismissed), I must say: Solid Game. The Wheel is Certainly not reinvented here, but the Games are always gripping, the typical Class system (Heavy, Scout, Assault, Etc.) can be individualized (So you can create your own Classes!) and the also classic Game Modes á la Basis conquest, Capture & Hold are just as represented as the fun "swarm" Mode (surviving Enemy Waves). The original Buying System brings Pepp into Play (you can request Guns, Replenishment machines and even Vehicles). If now only the Servers are not so damn empty heat-Netfelt there is the bot option, so even alone you will never get bored ^^ 7/10
Translated by
Microsoft from Deutsch
Small, fast Shooter for In Between With Individual Class design (Equipment and passive Stats) and Minimissions. Various Game Modes and Cards. On the Map there are removable Bases, which then also serve as Spawn Points (alternatively, you can make a Jump from cast, which you can control yourself). Base Points are secured, among Other THINGS, with FLAK (the Players who approach by Jump can kill), which can be destroyed. With earned Points in the Round, players can have different Things thrown out of the Air (FLAK/Tanks/Mechanics/radar/etc). In Between, various Minimissions start spread on the Battlefield such as VIP, Nuclear Strike, Intel, Outpost .... The Missions are always active for both Sides, with one "attacking" and one "defending." For example, one Team first has to macerate a Landing zone for a VIP (NPC) in a certain Time (THE other Team tries to prevent this). If this Succeeds, the Zone must be secured until the VIP arrives. At the End of a successful Minimization series, in addition to a Load Of points, there is also the corresponding Content for the Team (VIP fights for the team, Rocket Strike on the Opponent, Radar scan, ...)