Average Playtime: 3 hours

See No Evil

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About

See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open. Become a Seer and explore the beautiful, mind bending, twisted fantasy that is the world around you. Guided only by a journal left in your decaying prison, and opposed by an army of those afraid of what they don't understand, you seek to learn why the world went dark. "Noetic spared no expense when it comes to great ambience, FX, and scoring."- Indie Game Magazine "See No Evil is a simple, pretty puzzle game for people who find beauty in strange things." -indielove "It is both pleasing and exciting to see gaming evolve as an art-form. To take a game and make it not only deliver a story, but also highlight key aspects of life and tackle some of humanity’s flaws without compromising in gameplay, takes a great deal of skill" -in2gpu

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista / 7 / 8
  • Processor: 1.2GHz processor
  • Memory: 512 MB RAM
  • Graphics: 32 mb
  • DirectX: Version 9.0c
  • Storage: 120 MB available space
  • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Recommended:
  • OS: Microsoft® Windows® XP / Vista / 7 / 8
  • Processor: 2GHz dual core processor
  • Memory: 1 GB RAM
  • Graphics: 32 mb
  • DirectX: Version 9.0c
  • Storage: 120 MB available space
  • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
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Last Modified: Sep 17, 2019

Where to buy

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See No Evil reviews and comments

Translated by
Microsoft from Russian
In General: A Dull and annoying puzzle, most of the "puzzles" which are solved by the method of selection and implementation on the speed of Positive: + Seems to have some kind of plot and it seems ambiguous, supposedly interesting, but it is difficult to keep track of, but not because it Complex or variatist, but because its flow is realized through the difficult-understood metaphorical pseudo-poetry of the commentator, possessing, strongly distorted echo, female voice, with and abrupt names of levels ((and that's how uncomfortable it was to read This offer multiply to a foreign language, a metaphor and a crooked echo... Felt?). Negative:-The Game pulls the time extremely slowly moving the main character (further GG), the practice of action and backreking. -Annoying hearing with constant noise, the ear and the palm. The Whole point of the game-is the world of blind people and sighted GG. Most of the game mechanic is built on sound waves. AND SO ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ to be a sound designer-it is necessary to try. The Game does not attract sounds, does not pleases them, does not entertain you, no, it is incredibly annoying them. All, of course, subjectively, but imagine that one source of sound always produces the same sound, presented? And Now imagine a chain of screaming grandfathers, each of which switches blocks on the level after his scream (which is also characteristic, cutting and the same sound), and framed this noise from 3 machine guns, each of which shoots once in 3 seconds to 3 bullets per volley. I came to the fact that the last levels of my game I took off my headphones. I didn't feel any Musical accompaniment at all. -Golovoskuk. In The game there are no puzzles, there is only a cephaloskuk: all puzzles are solved by the method of selection or speed, which does not cause any interest and efforts of the brain. -A Neodelka. The Game is felt unfinished, there are small bugs, the control curve (GG goes only in 4 directions, crooked-Koso revolve Gorny...), boring visual series, disgusting sound, but these nedobki bring to mind no one will. P.S. I did not feel from this game a drop of pleasure, only tired and irritated. I Passed the most part of the game (4 Act, 6 level of 5 acts) and dropkicked it, which I do very seldom... Maybe If you roll out the patch-another... Who am I telling tales to?! This is a disposable turkey, there will be patches, there will be no alteration of sounds and levels, so I even touch to it only when the game will be no longer in what, and then it is unlikely.
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