Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Severeking Dawn by Multiverse Is a Survival adventure on a strange, dangerous Alien planet on which every Living being seems potentially deadly. Even Parts of the Flora are aimed at the Either lonely or Coop-playing Protagonist, who, in Search of his Troupe, renovates an old Base to produce useful Things there, in Order to survive on one's own Life and to Fight against the Alien Fauna and Sometimes-flora to secure.
The Game looks fantastic, creakers everywhere and makes it feel, arm-thick Dragonfish buzzing in the Air further up you see flying Jellyfish and many more exotic Createlines everywhere there are to discover. The Plants and Trees seem just as agile as Wildlife. Trees move rhytmically up and down. There is Movement everywhere.
We look at this wonderfully deadly Splendour, of course, through our Helmet, which in THE HUD provides all the necessary Information about our physical Condition.
In order to gather the necessary Resources, which we urgently need for Survival, there are two mining Equipment at our disposal (first?). One for Rock and the other breaks down Plants. Through the Devices and all the other Items we carry, we have access to an interactive Inventory. The Operation is somewhat peculiar, but quickly learned. We can place the most important Items on a Fast Ballot System. The Operation is somewhat peculiar, but quickly learned.
In our base, discovered In the Course of the In-game Tutorial, we then build various Apparatuses to process the collected resources. Food, Equipment, weapons, Etc. This is also urgently needed, because the Planet is more than deadly.
Should we unfortunately lose out in an unavoidable Battle with the Fauna of the Planet, we appear standing in our Base and fortunately retain all the Resources collected. So you can gear up for the night Trip to the deadly Cave World.
If you don't Stick to the Story, you can get lost quite nicely and meet opponents to whom you are not quite prepared.
That's about the Game, which is really a lot of Fun. However, it also has its Downsides.
I noticed the Sound above all else. Partly missing this. Footsteps can not be heard. The Sound absolutely needs a few fixes. Nor are the NPC's Lyrics lip Sync. That's not very immersive either, the English Voices are quite good, but sometimes sound a bit read.
Also, the really beautiful Music is partly inappropriate, E.g. in totally quiet Situations a Suspense building music suddenly begins. For Immersion purposes, you can of course turn off the Music.
The Opponents plow out of nowhere in Part, which disturbs the Immersion.
If you stick to the Story that is nicely told, even if our Hero comes across a bit of a masterpiece, but that's probably how it is as a Space Marine, you get the impression that the Trigger Points are not right and the Story begins far too soon, for example. Then, for example, you get Radio Messages that don't fit the Situation. This is a great thing about the Immersion.
The Graphics can be adjusted in the Menu, as well as many other Things, such as motion Control. However, I advise to climb up the SS on the VIVE In The SteamVR menu. The Menu leaves no Wishes, you can adjust as well as anything as Needed.
For those who enjoy Survival on Death Planets! Who the Price does not deter, because the Title should be EA, in the described bugs that are looking for the Immersion. One can only wait for the Developers to really do their utmost to make Seeking Dawn The best Survival game in VR and patch it neatly.
Defite of All, a Recommendation.
More Reviews from the Death Planet: https://store.steampowered.com/curator/32170554/