Self.explore()

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About

It started as another maze solving game, like Amazed, in Game Maker Studio 2.

More supposed to be a project to learn the environment, it evolved.

I learned new techniques, how to use the IDE and then it became something different. It went from maze solving to a rogue like game, with enemies, pickups and more.

The goal is to find all 6 data chunks in each of the 6 levels, so you can progress and finally make it out.

But be careful! You have two health bars. Energy and Stability.

Energy is drained on movement and by using abilities. While stability is drained by enemies.

If any of the two reaches zero, you lose.

A similar game will come soon too, as I love the idea and want to build on it.

Controls

Movement can be done with arrow keys or WASD

Return to main menu with ESC

Abilities are phasing (SHIFT) and sprinting (CTRL)

Volume can be changed with left or right movement (in main menu) and window size can be changed with numbers 1-4 in the main menu

Music

Sound effects can be found here: SubspaceAudio - 512 Sound Effects (8-bit style)

And the Ambient music can be found here: Maxstack - Endgame: Singularity

Special Thanks

Special thanks to my patrons, as they support me and allow me to make games!

  • arc
  • Pupper ^-^ (Ulvra)
  • Jenny Koda
  • Zac
  • Larissa Hanson

If you would like to have your name here and/or get other great perks, consider supporting me on my Patreon

Platforms
Genre
Release date
Developer
Maxine Red
Age rating
Not rated

System requirements for PC

System requirements for Linux

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Last Modified: Aug 28, 2019

Where to buy

itch.io

Top contributors

Sinkler

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