Sentience: The Android's Tale reviews

Translated by
Microsoft from Russian
"Sentience: The Android's Tale" Adventure Quest from the creator of the series "The Deed" and the saga "Space Pilgrim". Plot: Twenty-five years have Passed since the revolution of people and machines. The Remaining androids are sent to the frontier worlds, where not so strong anti-A. I. Moods. Planet "Akritas" on the edge of the Universe... The Main character-Android. He remembers nothing until the moment the switch was clicked, the electricity led his neural network into motion, he woke up and glanced at the surrounding world... Press "F4" To switch to full screen mode. Point-and-click in an unusual graphical version of "RPG Maker". For This engine is very good graphics. The Sounds in the game are quite nondescript, they almost do not pay attention. The Plot is interesting, with different options for the development of events. The game has: Inventory. Items can only be viewed. To Use in the gameplay they are given only in certain places (as in any Point-and-click Quest). Map. Your location is not marked On the map. It can be defined by the appearance of buildings. Quest Magazine. Description of the current jobs. Knowledge Base. The game has dozens of possible endings. Any of the 24 colonists on the planet can survive or perish as a result of your decisions. Will you be a obedient servant or sow chaos? It all depends on your choice. Look at the world through the eyes of the Android, uncover the mysteries of the desert planet and discover the true nature of your mission. The Game is in English. There are many Texts. Therefore, knowledge of the language is necessary, otherwise you do not get the pleasure of the game. Gameplay: https://www.youtube.com/watch?v=qMiMHpSOA6Y You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
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Translated by
Microsoft from Russian
The Story of how in the days after the revolution of people and machines, you as an Android sent to the frontier desert planet-Arkitas-to help the researchers-colonists and that, Sochno, from this came out. This is if only briefly. And so the plot goes in several directions-about the people themselves and their findings, about self-consciousness and freedom of AI, about the search for meaning in existence. But All this is packed very succinctly-something you see in the dialogues, about something you will know, peeping behind them; Something-in dreams of the Android, the fragmentary and vague, something-in databases. So in order to really feel what is happening, you have to read everything. And you will have to read in English, because there is no localization. The Endings (as you can see from the Achivkam) are quite a lot, but, in fact, they are about four basic, which really can be obtained at different stages. And one of them just has a few variations, depending on who survived and whose side to take in the end. Yes, by the way. In The course of the game from the action of Android in many ways depends on how many people will survive: Say or not the android about the found problems on the base, whose side would take in disputes, where can show the logic of the machine, and where not; Whose order is executed, and whose is not. You can save all and kill... Not everyone, but it seems quite a lot. You can play the obedient machine, and you can-silicone sociopata. You can sleep with a lady whose tastes are very specific. And I'm not kidding. For This even the achachivku give-Silver Metal Lover. It's fine, Actually. Separately admire all sorts of things, like the attitude of people to the AI and their reasoning on the subject, in particular, the reflection of one of their characters in the fact that ultimately responsible for the behavior of AI and all of it stems from people and their idiocy. In General, play moderately simple; There are times when you can PRO ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ALL because of your own inattention; There is an explanation of everything happening, organically embedded in the plot; There is a place to think out some nuances, marked indirectly.
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