Sentinel 4: Dark Star reviews

Translated by
Microsoft from Deutsch
The Sequel to Sentinel 3 comes from graphically nicely polished up and, like its Predecessor, is a classic Tower Defense Game. The PC version does not contain Micro Transactions. Grinding as a Replacement for Micro Transactions I started normal On the first mission, but after the first half dozen Missions you realize that you have too few Credits and after a Dozen that it can't be done without Grinding. With the earned In-game Credits, the Skills of the Towers and Support Skills can be expanded. There are a lot of Improvements, many of them in 10 individual Stages. Even with some Grinding, you won't even have bought the Hällfe of all the improvements when you first Reach the Last Mission. Due to the Lack Of Skillcredits, the tower selection is automatically limited, because in the Case of a tower that has been reduced in damage and Construction Costs, the Damage per Credit increases by 80%. In the Predecessor, only the Commander leveled, so you had to have a lot less Grinding. Can anyone Explain to game designers that it is a Fun Brake when a task already played through in normal Brings to easy more than in normal!?! This is Grinding in a boring Form. Presumably, in the Country Of Micro Transactions, this leads to the Developers ' income, but here on Steam We actually paid for everything in advance. Further short Graphic Looks good even in 1080p (worked at Part 3 stretched) Maps are bigger and better than in The Predecessor One can't resect the skill Distributions The Bags are only slightly altered Versions of the Towers from Part 3 Some Towers now occupy up to 3x3 Squares Of Auc h the Opponents are mostly old Acquaintances The Path of the Opponents cannot be changed by Towers As In Sentinel 3 you can interrupt a Game and later continue Very stable and bug-free Conclusion I had hoped for more from the Continuation of the Series, but see in too many Places It is not possible that it is originally fully designed for Micro Transactions. Despite the boring Grind, it's a decent Game and I mostly had my Fun. In The Ranking, I rank Sentinel: 4 Dark Star behind its Predecessor: http://steamcommunity.com/groups/GandVtest/discussions/5/594820656456148216/More Recommendations on Tower Defense Games: http://store.steampowered.com/curator/8896126-Gametests-and-Videos
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Translated by
Microsoft from Swedish
Basically the same as 3. Added upgrades etc but the graphics and UI is dated and feels CC:d. Like they took the last game and added a few tricks. Not worth the price.
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Microsoft from Norsk
Do you Have ipad and like Startegi games, or tower defence you just have to have this game!! Is perfectly made for tablets, with amazing design, graphics, music and not least, a fantastic game that lasts Leeeenge!!
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Microsoft from Spain
I Am indignant! It is worth nothing after a good saga and waiting so long, for nothing, only had to make more maps and leave the same game engine.... It's a garbage, ugly graphics, it's WORTH NOTHING
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Microsoft from French
Finally done! All levels in all difficulties... I would have liked to see updates to add maps, but it is true that once we have found the right turret COMPO, it is a bit repetitive. But otherwise I loved ^^
Translated by
Microsoft from French
Despite the new routes, the new enemies and the new armaments, I remain on my hunger by arriving at the end of the various waves of invasion. In fact, once we understand where to place the weapons and how to use them, time seems long...;-)
Translated by
Microsoft from Italian
Deep and engaging, more than the previous chapters! Most marked RPG Elements. Only problem A bug that ruins the experience of the game: arriving at the maximum upgrade of the towers and selling them, you gain a considerably higher than the expense of all the costs of the initial upgrade.
Translated by
Microsoft from Danish
The fact that you need to repair towers completely ruins this game. it has turned into a money-starved click-party instead of being a strategy game. I'm also not a huge fan of scrolling screens, especially not on maps where you need to jump around with the commander - the viewport doesn't follow to where you jump, so you jump, scroll, jump, scroll and it's all very tedious and distracting. After such a long wait, this is a disappointment :-(
Translated by
Microsoft from Deutsch
Part 4 I like it very much again. It's just as captivating as the Predecessors, I'd just like to see a little more Variety from its Predecessors. The Parts are already very similar. The Controls could be better, for example, the Controls sometimes overlap and that can annoy. Unfortunately, on the big iPad Pro, the larger Screen isn't really taken advantage of. Nevertheless, the Game is really Fun and therefore 4 Stars. With better Operation also likes 5 Stars.