Sentinel reviews

Translated by
Microsoft from Deutsch
Small TD game with weak Graphics and too much Micro Management. I took the Game because I:-TD games like-the Reviews were overwhelmingly positive-it was cheap to buy at the Christmas auction-coming from Hexcells developer Matthew Brown-was curious as an Interactive Audio Tower Defense is Pleasing:-the Music E I am fooled because:-the Graphics are too easy for me for a TD game-the Maps are too small-the Main Challenge is to shift the energy for the Towers back and forth as quickly as possible (Micro Management for each individual Tower) That's why the Thumb tilts into my m Verdict down, even if I've already seen worse TD games. More Recommendations for Tower Defense Games: http://store.steampowered.com/curator/8896126-Gametests-and-Videos
Translated by
Microsoft from French
This is a nice idea: a Tower Defence where the soundtrack (electro) changes according to the power attributed to each of the towers. It makes a little sense to be a DJ:). The game works perfectly (under Arch Linux 64 bit, xfce, core i3, GTX 660) and has a tutorial that explains well what to do. However, I'm not a fan of having to constantly increase or decrease the power of the towers, depending on the enemies arriving on each of the two lanes leading to the central base to protect. This game is more of an action game than a classic Tower Defence. Also the nightclub type animations in the background are a bit ' too much ' and an option to decrease their intensity would be welcome. If the idea of the game pleases you then you can buy it safely, but personally I do not think to play it much.
Translated by
Microsoft from Russian
Middle TD with elements of the development and distribution of resources. Minimalistic from the graphic side. Requires attention and brains. Pros: Good design. Varied musical accompaniment. Of The minuses can say only one thing-background support, which is too imposed. Though How to know if it wasn't for him-perhaps it would be boring. About the gameplay: And So, all that you are given: a Stripe (the path of viruses) access Point (which you want to protect) And anti-viruses (towers), which, by the way, do not shoot, until you give them a couple of "energy cubes (which incidentally is not enough)." Everything would be nothing, but if you stick to each turret on such a cube-long do not stretch, have to prioritize at the moment, and charge certain towers. The cubes are Distributed by rotating the wheel of the mouse (which is not convenient for me-the wheel clogged) Development consists in collecting "Luta" from the killed viruses-which gives an opportunity to learn new ways of protection.