Sentinels of the Multiverse reviews

Translated by
Microsoft from Deutsch
TL; DR aka Overview: Great Fun at a reasonable Price for Team players, Fans of Superheroes and Casual Players alike. However, there is (still) no online multiplayer, which is why you should wait for a Sale if you absolutely want to distribute several Copies. Graphics (8/10): Even though everything and everyone is not as finely drawn as the "big Brothers and Sisters" of DC Comics and Marvel, the Characters and environments still have a lot of Charm and the Drawing Style makes you feel like you're playing a Comic from the Golden or Read the Silver Era of Comics. The optional "flip page" animation after each Move amplifies this Effect. Also, you rarely lose track of which Cards are in Play, who they belong to, or which Effects are active. However, especially for Newcomers, the potential Swallow of text could be overwhelming, as every single Effect is mentioned and is also mentioned every time that an Effect is removed. Sound (6/10): There are many Types of damage in Sentinels of the Multiverse and each one has a recognizable Sound when that Damage is done. Apart from that, you don't hear too many Noises (as you'd expect with a Card game), but highlight the great Music that acts Clichéd to Superheroes and is still a Hit for the Eardrum. The Music is not Earworm, but it does not annoy. Gameplay (10/10): If you start with it in earnest, you can hardly leave your Fingers off it, especially with Friends squeezing around the Keyboard. The Scope appears small with 4 Super Villains, 4 Environments and 10 Heroes (the so-called "Variants" not counted, unlockable alternative Heroes and Villains with new Effects), but due to the Interplay and the Number of Heroes themselves as well as the Interplay From Heroes, Villains and Surroundings, the Game has unimagined depths and countless Combinations. In addition, there is every Villain in an "Advanced" version, which makes the Villain even stronger. A Peculiarity of this Game is that every Player always has something to do until the glorious victory or the bitter End, even if their Hero is defeated, as defeated Heroes can still take one of their special Actions per Move. In fact, a defeated hero can change the Course of a Game greatly in both Directions and I've experienced Games where only one Hero was unsettled And could turn a certain Defeat into a hard-fought victory precisely because of the effects of the defeated Heroes. The only Drawback here is that unlocked Variants are not yet being adopted in the Steam Cloud, but developers are already planning to change it, most likely using Achievements. Prospect for the Future (10/10): [Update: Developers have confirmed that there will be Season Passes for $20 each. The first Season Pass includes all DLCs for 2015, which is EQUIVALENT to MINDESTENS 31 additional Decks. This increased the Score from 9 to a full 10 Points.] There were no DLCs at the Time of Writing, yet the Devs have disclosed relatively detailed Plans. All published and future Extensions of the physical Card Game should also be available for the digital Version, the Standalones (i.e. individual Decks of Heroes, Villains or Environments) are grouped into mini packs, where until now one Deck each A Hero, a Villain and an Environment. Of course, it remains to be seen what the Price of the DLCs will be and whether a Season Pass will be offered for it (quite a lot of Extensions have appeared), but so far the Model is correct. The "Variants," unlockable Promo cards, remain free, you just have to unlock them in the Game. In the End, it means that you can also experience new Cards with the base Game as soon as Variants are included in the Game for the Remaining Heroes as well as for the Villains Citizen Dawn and Grand Warlord Voss. Also planned are online multiplayer, Linux support and "Villain Challenge Modes," an official Addition of tabletop developers GreaterThanGames, which makes the Battles NOCH more challenging (and if masochistic is predisposed, Challenge with Advanced Combine). 2015 sounds like a great Year for the Freedom Five.
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Translated by
Microsoft from Swedish
The card game itself is pretty fun. However, this digital version crashes very frequently and takes your saved game with it. It is also a horrendous battery hog - I went from 90% battery to 10% with one hour of playing. The UI is also shoddy and is very frequently unclear with which action it is that is currently forcing you to make choices, such as several cards that make you discard cards, each one having a different effect depending on how many cards you discard.
Translated by
Microsoft from French
Repeating the original card game this portage is superbly done. Due to its digitalization, all the calculation of the effects is handled by IPad, which quickly mistakes or misinterprets cards of the paper version. Each fight is different, even with the same team against the same Boss. The multiple extensions add a constant variety but the simple basic version will occupy you already several months! A must have well in English, but here is a good opportunity to get started ...