Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I know The Serious Sam Series from Croteam from The Very beginning. Initially it was a fun Horde Shyserie, with cool sayings that could easily come from Duke Nukem. At the Time, the Engine always mastered the latest Graphic Effects. However, The Series mined more and more from Part to Part and it beckered me like a sheer endlosses Dejavu. Opponents were only modified, the Death Animations were always the Same. Ragdoll effect is seemingly a Foreign Word for the Programmers. However, since I had recently bought an Oculus Rift Glasses, I wanted to give "Sam" another Chance.
You start on an Orbital Station where you have Access to the individual Modes (Arena, Story mode). There are a total of five Planets in Story Mode, each divided into four Levels. Opponents appear in Hordes and plunge from the Water, Land or air onto one on predetermined Paths. Some Opponents are giving Away Projectiles that can either be shot down with the equipped Weapon or with a Laser Sword, Shield can be repelled. On every Planet, it is important to defeat a "Big Boss" towards the End. In the Game, ammunition, Life energy, Shields and Dollars fall from the Sky on Parachutes and can be collected by "Harpoon."
Towards the End of each Section, you can buy Weapons, Ammunition and Power Ups in a Shop from its experienced Heat. The Weapon Spreke is well-known and includes Pistols, Pump gun, Minigun, Laser gun, laser gun, Laser gun, Chainsaw, Laser Sword etc.
Pros and Contras at a Glance: + The Control Is excellent with the Oculus Touch Controllers. It feels like you really have the Wummen in your Hand. The Movements are well implemented.
+ The Design of the Levels has been quite successful, at least in part. I really like Personlcih the Levels on the Swamp planet.
+ There are many Weapons that you can miss by Slot, Damage bonuses.
+ There is a "Skillbaum" where you can unlock Extras such as Drones, Autorun, Orbital Strike.
-The Death Animations are always the Same. There are no Variations. This is exactly what it looks like with the Sound.
-The Opponents have been largely, if slightly modified, taken over from their Predecessors.
-The Game time is less short with less than 2 Hours as I find-there is no Way to Interarize with the Environment-You just stand static on a Spot or move on Elevators or on a Raft one in front of certain Path in the end of the day.
Serious Sam VR: The Last Hope is, in my Opinion, just an average Hordes VR Schiessbuden Version of the Games Series. The Programmers could have made a lot more of the Game if they had taken a little more Time to Develop.