Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Seven Kingdoms II is one of those Games I grew up with, so to speak. So The actual Game time is much higher than my Steam profile says. To the Game: Seven Kingdoms II is a Real-time strategy game with up to six Opponents (nomen est omen). The Degree of difficulty can be adjusted individually on the basis of a Variety of Parameters, for example, the own seed capital, the enemy seed capital, the available Raw Material deposits and much more can be adjusted and adjusted before the Start of The game, so that also Subs can easily start the Game.
Each of the Civilizations and Monster Breeds has its own Units and Abilities to use to get rid of the More or less numerous Competitors around the randomly generated area. The Fryhtans play themselves in a much different way from the human Empires, since not only Gold, but also Life energy is needed here, which can be obtained in style by the Mutiny of living Beings. Lucrative Sources of Income are the Enslavement of villages and the (automatic) looting of killed opponents, but with Skill it is also possible to enter into the Trade in ' normal ' Goods.
As a human Ruler, one tries to gain as much access as possible to one of the Raw Materials in order to produce products from it, which can then be sold with strong Profit to both one's own Population and to the Competitors. With the Gold, Soldiers can be trained and Recruited, Buildings and Artifacts bought and, should a spy of his own be introduced into an enemy stronghold, opposing soldiers can also be recruited as Spies. It should not be forgotten, however, that the Kingdom also needs enough Peasants to feed through all the struggling, researching, degrading and otherwise employed Subjects.
Competitors can be done in a variety of ways: ' Classical ' with Armies, diplomatically (E.g. by Buying the Kingdom), or by Espionage. A few targeted Assassinations, taking over a fortress here, causing a diplomatic Incident there-hardly anything is more satisfying than inciting the two most Troublesome adversaries against each other and using the Chaos to advance one's own Interests.
Seven Kingdoms II offers a high Replayability due to the Randomly generated maps, the also randomly generated campaign and the numerous available Civilizations and Frame Rain. The only Bug I can remember was finding the Units away, sometimes hanging from obstacles such as Mountains. This can be remedied by manually Conducting your own Units, but is a bit of a risk for Caravans (which automatically migrate between markets) and very central Obstacles. Now fixed in the HD version. I therefore definitely recommend buying, both for Fans of the Genre and for those who want to become one. I haven't found a Strategy Game so far, which has been able to combine all these Aspects even remotely as well.