SFAS 2017 - Early Bird
About
This game was created as part of the second round of the Search for a Star 2017 competition - a student games programming competition modeled after a typical industry application process. We were given just under a month to take a skeleton project and build it up to something wonderful.
Changes from the Skeleton Project:
- The player's controls were changed considerably to be more instantaneous, I also gave the player a weapon to fire with.
- There were initially two objects that the player could interact with, these objects would attract or repel themselves from the player, I decided to remove these.
- There was also a screenwrapping mechanic which was removed.
Extensions from the Skeleton Project:
- The project came with a scene loading mechanism which was kept in, though I didn't end up adding any extra scenes.
- The project also came with a screen manager for segregating the different UI screens, this was utilised to add options and extend the interface on existing screens.
Most other things are additions to the project.
SoundtrackDuring some off-periods in development I turned to music production and ended up with a short but sweet original soundtrack for the game, here is the YouTube playlist: