Shadow Bug reviews

Translated by
Microsoft from Deutsch
A Class Jump & Run for in between. The Game Mechanics are quickly learned and go well out of hand. The Backgrounds look great. The Music is always appropriate to the Action. The Level Of Difficulty increases from Level to Level. Towards the End, some Really heavy Passages come. Motivation remains through the well-placed Checkpoints. Here's my Let's Play to the Game: https://youtu.be/a6cn28BNPyo
Translated by
Microsoft from Deutsch
I got this Game as Part of my new Youtube series "What nous s New on Steam" and I have to say that I am thrilled. You quickly find yourself in the clever Game mechanics and get addicted to the Game from the very first Minute. You can play it with Controllers, but I advise everyone to throw the Controller in the corner and play with Mouse and Keyboard. That makes the whole thing a lot easier. If you want to convince yourself of the game, here is a Link to my Video about Shadow Bug. https://www.youtube.com/watch?v=j_hsIV0Tg1Q
Translated by
Microsoft from French
The game is beautiful and starts well. Well, you have to pass the keyboard in English to play, but it's a minor flaw. I liked the two hours I spent on it, but I don't know if I'll finish it. Too much latency problem. I spend my time screaming: "but I had clicked, * * * * * game of * * * * *". In fact, when you attack, you can select the next enemy... but not clicked on it. It was particularly shouting with the level where I stopped (the one with the lasers). The game gets tough, but for the wrong reasons. In short, Shadowbug is a rhythm game disguised as a platformer. And his orders are way too ruthless to have fun. I do not play to get angry, but to relax. So, goodbye, Shadowbug. You were cute all full, but it's over between us.
Translated by
Microsoft from French
Product received for free I'll be honest, when I launched shadow bug I thought I'd play it 10 minutes before moving on to something else. I had a very bad a priori because the title comes from the motive and the first levels have given me reason. We run a ninja that can Dasher target, which is super classy, but initially, it's really enough to click on enemies one after the other. Fortunately, the level design quickly becomes much more interesting with mobile platforms, keys to collect, small puzzles to recover crates and operate switches, etc. The enemies are not left out, as well as the environment, which is getting people little by little laser rays, turrets and other friendly things. The 36 levels of the game are filled with interesting ideas and for the most fierce there is a secret bonus to be recovered in each internship and according to your results (points and time) you can get the three shurikens each time. The bosses are well thought out and I must say that the last one drove me crazy! At the end of the day shadow bug is a great surprise, I really had a good time on it. https://www.youtube.com/watch?v=DnPylWPfD-E