Shadows: Heretic Kingdoms reviews

Translated by
Microsoft from Deutsch
Full Review: http://nat-games.de/games/shadows-heretic-kingdoms-review-zum-action-soul-playing-game/Click! At first Glance, you could think Of Shadows: Heretic Kingdoms As a Diablo or Torchlight Clone. We click with the Mouse to Attack, we click with the Mouse to move, we use the Keys 1-9 To select abilities and click again to run them. But the Gameplay is not That simple. At The Beginning of the Game we only have the Choice between our Devourer and in my Case Evia. However, we can extend our "Group" to up to 4 Souls. There are even 15 different Group Members in the Game. The fact that we are quartering these in The mind of the Devourer is rather secondary. Or maybe not. It may well be that the Souls, the Characters you take with you into battle, simply cannot stand each other. They may have known each other from their previous Lives, been Rivals, Nemesis, or may even have each other on their Consciences. This will also make you hear. Your Group has several Opinions on many Decisions, there are Discussions and Frictions, Dissatisfaction in Giving Quests. Just all the Fun and Terz, who is represented in group orientaries Role-playing Games such as Baldurs Gate or Dragon Age. With a small and subtle Difference. No one can leave the Group. They belong to you. Knowing that while all Decisions can have an Impact on the Group's Opinion, no one punishes You for solving Quests as you want, there is a very deep Role to play. So, if we like, we can sacrifice Innocent Souls, make murder Victims disappear instead of clearing up murder, make a Pact with other Demons, or help the Spirit of a Dead person to Carry out their Task, and then absorb their Souls. After all, we play a Demon, Morality has lost nothing! With 4 of the dirty 15, it's now time for us to follow the Story and meddle Monsters. The playful Differences with Diablo and Co. become really obvious. We can switch in Seconds in seconds Between the 4 active Characters, whose various Abilities use in effective Connections or switch between worlds to escape from dangerous Situations. For example, if our Long-distance fighter has been surrounded by a Spider web and thus rendered helpless, we can simply switch to the Devourer and move on in the Shadow world and reappear elsewhere with the Long-distance fighter. Here we can fall in the Back of the Opponent, who just wanted to attack us in the Net. The excessive Benefits of character Change create a high Degree of Micro-management and tactical Diversity. Also, it allows us to fight through epic Actions by otherwise invincible Monster hordes. We can go unnoticed as a Devenator between their Ranks, with a Character of the massive Area of Effect harm does to minimize the Life bars of the Mob and then give the Rest with a Tank. In Case any of these Actions go wrong, we can also just switch to the Goblin and look the vastness. If the Opponents remain too stubborn, he then has the Possibility to lay Traps and Mines on his Escape Route. Another important Game aspect is the Soul Energy Display, under the Life energy of our a Demon army. Every defeated Opponent leaves behind not only Loot or Money, but also his immortal soul, which the Devourer can of course taste automatic. If we have gathered enough Souls, we can use them by putting pressure on the Space key to heal our controlled Character. This Type of Healing makes for Playing more efficiently and changing its Characters more often before one has taken too much Damage and is not up and running in the next Situation, although it would be useful. In short, We change one Character to heal another with its collected souls. Also, there are Puzzles in the Game that we have to solve by Changing Worlds. Be it a Bridge that can only be crossed in the Shadow Kingdom or a Wall that has to be removed by pure Muscle Power. Last but not least, in many of the Quests we can still decide how we want to Give these deals, these Options will also have a direct Impact on the End of the Game. Another Plus for Shadows ' Replayability: Heretic Kingdoms.
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