Shardbound reviews

Translated by
Microsoft from Deutsch
Early Access Review It's no Fun to play this Game. Camping on your own Side is a popular strategy that is just boring but unfortunately very often leads to Victory. Unfortunately, something like that is also supported and has no Consequences, so every Round plays the same.
Translated by
Microsoft from Deutsch
Early Access Review Very much love for Detail, beautiful Style, super Character and Environment design, User interface is mega intuitive and just feels good. Very solid Game, each Card gets its own 3D model with Animations and its own Voicelines, what more could you want. I can say Little about the balance, but for an Alpha this is more than possible! And also free with optional support through card packs. In my Eyes, one of the most promising EA titles! Can I recommend with a clear Conscience: >
Translated by
Microsoft from Deutsch
Early Access Review Basically, it's Hearthstone with the Bonus that you tactile your Units over a Witch field. The whole thing is a lot of Fun for Fans of these Genres. Ultimately, success with balancing stands or falls that, of course, cannot yet be foreseen. For an early acces title, however, a Huge Fun that works amazingly well, motivates, has tactical Demands and also demands. The biggest Shortcoming so far is the shop that is too expensive. Card/Money ratio a bit too expensive Which, however, does not make it necessary due to the Reward system in order to get more cards. I bought the €5 Beginner Package myself, which includes 30 Card Packages, in which at least one guaranteed Legendary is included. In total, there were 3 Legendarys. I Think this Package is recommended. However, I would advise Against buying individual Packages due to the Too high Price.
Translated by
Microsoft from Deutsch
Early Access Review Been following the game throughout pretty much all of the closed Alpha up to the Steam EA Launch now. The game has been growing immensly in those few months and the development has been done in very close co-operation with the community to not just make a game the devs enjoy but alsso the PLAYERS end up enjyoing. For it's early state the game is extremely polished and is a huge timesink already. The artstyle is fantastic and draws you in even though a lot unit art is still placeholder which will change quickly over time. The thing that I love most about the game though is how passionate and hardworking the devs are and how tight knit they work together with the community. This is reflected in feedback being taken seriously and into consideration, constant balancing, user-created card ideas being tested etc. Can whole-heartedly recommend the game and this is just the start. So much more to come which I am more than excited looking forward to.