Sherlock Holmes: The Awakened - Remastered Edition reviews

Translated by
Microsoft from Russian
Quite a disgusting reissue of the original game. Pros: Good interesting story. Riddles are just the complexity to create difficulties, but to be solved without the help of third party. Convenient interface. Beautiful Cozy design of some locations. Cons: A Large number of bugs, much more than in the original game, frequent departures in the middle of the catscenes, frequent dips under the textures. Creepy bug with the saves, which is treated only by changing the system locale, the developers have not even thought to use Unicode in their craft. In the last location a large number of bugs and poorly designed design, as if did not have time to finish the release-It was forgivable in the original version, but quite unforgivable in the reissue. Too linear scripted events, found 4 traces of blood on the room, but the trail on the back of the chair is not found-the game is locked, only after you look at the chair, the scripted scene of events, not having any relation to these traces of blood. The Result: A large number of bugs, compounded by silly linearity, kill the atmosphere of the game, and the unnecessary appearance of the third person only interferes. If possible, find the original game on the internet instead of this curve reissue.
Translated by
Microsoft from Russian
This would be a neutral review if It had been possible. Developers, apparently realizing that the name of Sherlock alone does not export their mid-sized games, at some point decided to spank the kroossovereigns. Sherlock versus Cthulhu, deduction against mysticism, donkey against Beaver. Who will have the right to dance a player? Answer: No one. Adherents of the author's style Doila/Lovecraft grasp the heart and faint. Where's one of London's most charismatic detectives? Replace The main character of the game with any other and nothing will change. Where is the dense atmosphere of horror from Lovecraft's books? Replace The cult of the game with any other, and again, you will not feel the difference. The Abyss cries. But lovers of Popkornovogo children will be satisfied, any investigation is available, albeit quite chaotic. No revelations. The Gameplay is a solid pixel-hunting and looped runs on the locations. Be ready to explore every millimeter of the screen to advance on the story (even if the information received does not always make sense), then run to another location to talk to the Nepesem, and then return to the same location to get the opportunity To fill the object that was already lying there, but was not active. And most likely you'll be back again later. Ugh. By the way, in previous games it was worse. This part is possible to pass, but it is unlikely to come back to it.
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