Shift reviews

Translated by
Microsoft from French
BOF BOF, mainly for three reasons: a promising gameplay, but lacking in the final depth, because exploited superficially. It took me a minute to imagine two mechanisms that would have greatly enriched it: a box that divides the beam into two and another that one could cross twice, horizontally and vertically. The quick match mode, although it has the merit of providing additional content (random generation of levels), is nonetheless perfective. Indeed, some of these puzzles are not soluble... Besides, if you fail, you have to go back to the main menu if you want to restart a new level. Which brings me to the last point: the interface, which I could summarize in a nutshell: "meh" verdict: 2/5-mediocre, overall.
Translated by
Microsoft from Deutsch
Interesting Game for the free Minute In the Game you have to Try to create a Path that can be passed through the correct combination of the Triangular direction with the Boxes. You must reach a certain Number of Points per "Match"; If you manage to erect and run through the Path in the given time, you get extra points. Personally, I expected something more demanding, but you can increase the Difficulty yourself by setting your own Goals, so for example to complete the same path with even more Points, to exceed the other Players in the Leaderboard, etc. However, the Game is not programmed entirely correctly; So it also happens that some Matches just don't go through, more specifically the given Arrangement of the "Puzzles" is such that you just can't make a Path out of it that you can reach the Points.
Translated by
Microsoft from Russian
Product received for free Game, to put it mildly. She's boring. The Whole animation is extremely slow. The Direction of the triangles is deadly unobvious. It Seems that looking at the board should be absolutely clear how the line will go, but this is not the case. You will have to look into the little pale yellow specks on a bright yellow triangle or a little more gray spots on a slightly more gray triangle. Impassable points too-super not obvious. The interface also leaves much To be desired. He does not give the Right to mistake. If you lose, do not rack up points, the game stops seeing in you the irony, it inositol you. Does not allow to start the level again, nor to move to the next, the input from the keyboard also does not respond. The game shows how the Gaming designer spat on the player and thought "we have an anima-girl, a Feast of Dreams." In General, dear developers, ON ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ YOU!!!! ✿ ✿ ✿ And All other love and beaver, but the game do not buy ❤ ❤ ❤