Average Playtime: 4 hours

ShineG In The Zombies

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Developer
GaluluGame
Publisher
GaluluGame
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP, Vista
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c support
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Sound Card: DirectX compatible Sound card
Recommended:
  • OS: Windows 7 , Windows 8, Windows 10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 support
  • DirectX: Version 11
  • Storage: 300 MB available space
  • Sound Card: DirectX compatible Sound card
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Last Modified: Aug 28, 2019

Where to buy

Steam

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ShineG In The Zombies reviews and comments

Translated by
Microsoft from Deutsch
The most successful Game for The course Branches by ShineG. Aaaber, when I see the nicely illustrated Manga, I wonder why there wasn't more getting out of it. Those remind me of Brath of Fire 5 appeared for the PS2 at the time. Which has been controversial by BoF Fans but absolutely extraordinary, and due to its Overlay storage System had high replayable Value. Real high carat in the dark Like these little Figurines.
Translated by
Microsoft from Deutsch
Nice 2D shooter with Addictive Potential ShineG In the Zombies is a nice, small 2D shooter that pits You against an infinite number of ever-increasing zombie hordes. The simple Game principle and catchy operation make the Game a customizable Tool to kill some Time (about 10-15 Minutes per Round). The Large number of Weapons as well as the Random Arrangement of the Rooms at each Start of the game also provide a certain potential for addiction, but unfortunately also For Fruit. On Individual Criticism: Control Naja, a 2D shooter. Right and left Arrow Key (respectively A and D), left Mouse button (shoot), right Mouse button (dodge), medium Mouse button (buy weapon/Improve, open Doors). You can't get it wrong and it works without any problems. Graphic For a 2 euro game in Order, nevertheless the manga ladies could have tolerated a bit more Fine-tuning and Detailed work, after all they are the Reason why you play it in the first place. Or does anyone expect graceful zombie acrobatics here? Sound Also ok; The Sound effects exude arcade charm à la Pac-Man, but the Music consists only of the same rock theme (best to switch off and run your Own Playlist). Game Principle The random Arrangement of the Rooms increases the Replay value and ensures both Addictive And Frucity potential. Opening new Spaces makes you more expensive from Room to Room. This can be worthwhile if you find the right Machines with the right weapons at the right Time. Empty Rooms or Vending machines with bad Weapons, on the other hand, quickly bring an early End. Why that? because...... The Game starts pretty easily to mutate into a Gamble at some Point. The Zombies become so numerous and overpowering that without the strongest Weapons, the right power-ups, also randomly generated power ups, bomb machines and lots of Money to escape to the next Rooms, you quickly look old. The Characters differ relatively little, because the various Special Abilities become more ineffective with increasing Playing Time. The Only Exception: The paid DLC-Character Pack2, which comes with two small Helpers. But Since they make a clear Difference, especially at the Beginning, this is fine as a DLC. Verdict: ShineG In the Zombies is not a good Game, but neither is a bad one. Everything about it is ok and mainly the Price of 2 Euros. Those who aren't bothered by Average Goods with smaller Quirks will get a nice Break Filler for 10-15 minute Rounds of play.
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