Average Playtime: 3 hours

Shipwreck

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About

Shipwreck is a top down adventure game in which you must travel the land, explore dungeons, and defeat monsters to earn safe passage off the island on which you are stranded.

Shipwreck is the first game from Brushfire Games, a small game studio in Redmond, WA, run by brothers Nick and Joe Gravelyn. Shipwreck was created by these fine folks:

Nick Gravelyn - Programming/Design
Joe Gravelyn - Programming/Design
Ty Lagalo - Art
Dan Waters - Music/Sfx
Platforms
Release date
Developer
Brushfire Games
Publisher
Brushfire Games
Age rating
Not rated
Website
https://www.shipwreckgame.com

System requirements for macOS

Minimum:
  • OS: OS X 10.7
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1
  • Storage: 100 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP3
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1
  • Storage: 100 MB available space

System requirements for Linux

Minimum:
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1
  • Storage: 100 MB available space
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Last Modified: Jan 17, 2024

Where to buy

Steam

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Consolation
You only got one coin, but you also got this achievement.
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Completionist
You got 100% complete.
26.67%
Full of Heart
You found all big hearts.
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You're on a Boat
You left the island for home.
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Hero of the Island
You saved the island from the storms.
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Shipwreck reviews and comments

Translated by
Microsoft from Deutsch
You can basically recommend this Game. It's a small Zelda-esque 2D pixel game. For this:-It is very cheap. For such a Prize almost already gifted. -A small Zelda replacement for In Between. So Those who like Zelda Should access. -Good Sondtrack. Although nothing World-moving, the Music is very coherent. -Suitable for Young and Old. If you are looking for something for your Little Ones, you can easily access it here. Against This:-It is very short. After 2.5 Hours I had seen everything and grazed all the achievements that existed so. Unfortunately, little replayable in this Regard if you were to compare it with, for example, A Link to the Past. -It's very light. The Puzzles are very simple, the Opponents remain, once defeated, dead (even according to their own Respawn) and there are hardly any Objects that interact with yourself, the World or Opponents. In this Respect, very suitable for small Children (see For this), but real Experts are more likely to be underwhelmed. -Minor Beauty Errors, which are already known from spiritual Predecessors. It lacks a World Map (although the World is very small), the Stairs might be better marked (they go down or up), Paths that end senselessly in Dead ends, etc. Much Of it is subjective and more or less annoys one or the Other. All in All, I didn't regret the Purchase and for the Money I was well entertained. But If you are looking for a consummate replacement for the old Zelda games, you might be a little disappointed here.
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Translated by
Microsoft from Deutsch
A "Mini-Zelda" for The Intervening The Story of Shipwreck is kept short & simple: An unnamed Heroine capsizes with her Ship in a Storm and wakes up on the Beach of a thinly covered island. The Island has been terrorized for some Time by a Restless Spirit based in the Lighthouse and the Heroine must now break 4 Seals to gain Entry to the same and put an End to the Haunting. The Story is routinely pulled down-Twists or even Surprises don't exist. The 5 Dungeons offer thematic Variety (Swamp, Desert, ...) and come with smaller Puzzle Inserts. As a rule, however, these can be solved by simply walking around and trying out. Brain Lard is not required here. The game makes a Mood due to the pretty Pixel Graphics and the brisk Soundtrack. The Controls go well. The Fights require some Habituation, as opponents are unusually long-awake after a Hit. The Opponents, including Bosses, do not present much Of a challenge. Thanks to Items for Healing that Abound or can be purchased in the local Store, you can plug in almost anything that opponents throw at you without really getting into Distress. So The Game is rather simple in terms of Difficulty. What is a pity is that the Game is quite short: Even those who explore 100% everything can manage the Game in the first Run in less than 3 Hours. The Island is very small and apart from the Main Story there are no Side Stories and Side Tasks. Unfortunately, due to a Lack of dynamic Content and Moddingsupport, the Game does not offer any real Replay value. Verdict: An extremely short but very good Game for in Between, for Which I would spend no more than the €1 in the Sale. Lack of Girth and Replay value there is only a very terse "thumbs up" From me.
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