Shoppe Keep 2 reviews

Translated by
Microsoft from Deutsch
Early Access Review First of all I know it's Early Access also i dind't play the first Shoppe Keep because SK2 was announced already and I wanted to start with that right away. After about 3 hours playing i was rather dissappointed. Why? There is a way to obvious pattern. By that I mean the cycle of gameplay you go through. It starts innocent first selling some water to get your first revenue, buying pedestals to be able to sell more items. After a while I noticed that I can't order more than 3 different items to sell so how do I unlock more. It's quite simple you upgrade the smith (for armor and weapons), the alchemist (for potions and magic items) and the cook (for food... obviously) the more you upgrade them the more recipes they will have you can use to craft items. First you will need to craft them each and sell them but you can always take on a quest right away for some of the items that will send you out, farm the mats and then craft the items a few times. After this you will be able to order the item for gold. Only at this point i figured it worth it to try to sell them anything else is a waste of time. So what you will do all the time is selling a few items until you can efford a new upgrade for one of the manufacturers then you go out to farm mats to be able to sell a bunch of more expensive items until you can repeat the cycle while the time you spend in the shop feels way shorter and meaningless then the time outside. For me it felt more like a short preperation time you need for the next quest. And there the dissappointment started for me I wanted to be a seller and have game that lets me build up my shop and lets me spend all my time in it to improve it. The shop has no real depth there are very few furnitures after my 3 hours I had 2 different pieces. For those who think they acutally might like the more adventurous parts I can just say its's still not worth much since the combat system is... boring. You can equip more better items but all you do is kite enemies so you dont take damage. Spawn points are marked on the map. One mob will spawn every ~30sec. on it, so you know where to get the items you need for the quest. For me it always felt like the game tries to force me out when I always would rather spend the time in my shop while even limiting the depth of the shop itself a lot to make the illusion that the open world ads a much depth to the game which it doesn't. Well so of course its Early Access but only adding new features like a farm or so won't do it imo. They need to rebalance it put the shop way way way more in the center of the gameplay. Adjust the prices give the customers more depth: Maybe they order stuff or they pay extra for sets etc. Also a litte overhaul for the combat system wouldn't hurt either (my first idea would be to add the ability to block). Right now there isn't much to the game and I doubt that the majority would have fun with it for more than 2 hours.
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